mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 13:18:59 +00:00
handling unit conversion
This commit is contained in:
parent
4d2105bf55
commit
ab80ff7132
1 changed files with 6 additions and 5 deletions
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
|
#include "Physical.h"
|
||||||
#include "HandlingMgr.h"
|
#include "HandlingMgr.h"
|
||||||
|
|
||||||
cHandlingDataMgr mod_HandlingManager;
|
cHandlingDataMgr mod_HandlingManager;
|
||||||
|
@ -189,17 +190,17 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen
|
||||||
void
|
void
|
||||||
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
||||||
{
|
{
|
||||||
// TODO: figure out what exactly is being converted here
|
// acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
|
||||||
float velocity, a, b, specificVolume;
|
float velocity, a, b, specificVolume;
|
||||||
|
|
||||||
handling->Transmission.fEngineAcceleration /= 2500.0f;
|
handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
|
||||||
handling->Transmission.fMaxVelocity /= 180.0f;
|
handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
|
||||||
handling->fBrakeDeceleration /= 2500.0f;
|
handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
|
||||||
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
|
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
|
||||||
if(handling->fTurnMass < 10.0f)
|
if(handling->fTurnMass < 10.0f)
|
||||||
handling->fTurnMass *= 5.0f;
|
handling->fTurnMass *= 5.0f;
|
||||||
handling->fInvMass = 1.0f/handling->fMass;
|
handling->fInvMass = 1.0f/handling->fMass;
|
||||||
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
|
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
|
||||||
|
|
||||||
// What the hell is going on here?
|
// What the hell is going on here?
|
||||||
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
|
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
|
||||||
|
|
Loading…
Reference in a new issue