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add mission switcher from miami
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4 changed files with 86 additions and 0 deletions
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@ -217,6 +217,11 @@ enum Config {
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
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// Just debug menu entries
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#ifdef DEBUGMENU
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#define MISSION_SWITCHER // from debug menu
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#endif
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// Rendering/display
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//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
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//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
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@ -26,6 +26,7 @@
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#include "Frontend.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#include "postfx.h"
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#include "custompipes.h"
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@ -373,6 +374,15 @@ ResetCamStatics(void)
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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CTheScripts::SwitchToMission(nextMissionToSwitch);
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}
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
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"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
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@ -581,6 +591,29 @@ DebugMenuPopulate(void)
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifdef MISSION_SWITCHER
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DebugMenuEntry *missionEntry;
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static const char* missions[] = {
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"Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
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"RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
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"Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
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"Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
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"The Crook", "The Thieves", "The Wife", "Her Lover",
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"Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
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"Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
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"Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
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"Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
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"Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
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"Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
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"Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
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"Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
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"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
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};
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missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
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DebugMenuEntrySetWrap(missionEntry, true);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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#endif
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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