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Weapon layer in Peds
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36 changed files with 2182 additions and 875 deletions
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@ -47,27 +47,6 @@ enum AnimationId
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ANIM_HIT_WALL,
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ANIM_FLOOR_HIT_F,
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ANIM_HIT_BEHIND,
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ANIM_PUNCH_R,
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ANIM_KICK_FLOOR,
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ANIM_WEAPON_BAT_H,
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ANIM_WEAPON_BAT_V,
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ANIM_WEAPON_HGUN_BODY,
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ANIM_WEAPON_AK_BODY,
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ANIM_WEAPON_PUMP,
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ANIM_WEAPON_SNIPER,
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ANIM_WEAPON_THROW,
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ANIM_WEAPON_THROWU,
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ANIM_WEAPON_START_THROW,
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ANIM_BOMBER,
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ANIM_HGUN_RELOAD,
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ANIM_AK_RELOAD,
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// ANIM_FPS_PUNCH,
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// ANIM_FPS_BAT,
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// ANIM_FPS_UZI,
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// ANIM_FPS_PUMP,
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// ANIM_FPS_AK,
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// ANIM_FPS_M16,
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// ANIM_FPS_ROCKET,
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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@ -80,6 +59,21 @@ enum AnimationId
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ANIM_FIGHT_ROUNDHOUSE,
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ANIM_FIGHT_LONGKICK,
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ANIM_FIGHT_PPUNCH,
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ANIM_FIGHT_JAB,
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ANIM_FIGHT_ELBOW_L,
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ANIM_FIGHT_ELBOW_R,
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ANIM_FIGHT_BKICK_L,
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ANIM_FIGHT_BKICK_R,
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ANIM_BOMBER,
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ANIM_PUNCH_R,
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ANIM_FIGHT_PPUNCH2,
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ANIM_KICK_FLOOR,
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ANIM_WEAPON_THROWU,
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ANIM_FIGHT_SH_BACK,
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ANIM_CAR_JACKED_RHS,
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ANIM_CAR_LJACKED_RHS,
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ANIM_CAR_JACKED_LHS,
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@ -98,6 +92,7 @@ enum AnimationId
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ANIM_CAR_CLOSEDOOR_LOW_LHS,
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ANIM_CAR_ROLLDOOR,
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ANIM_CAR_ROLLDOOR_LOW,
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ANIM_CAR_JUMPIN_LHS,
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ANIM_CAR_GETOUT_LHS,
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ANIM_CAR_GETOUT_LOW_LHS,
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ANIM_CAR_CLOSE_LHS,
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@ -123,29 +118,36 @@ enum AnimationId
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ANIM_DRIVE_LOW_R,
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ANIM_DRIVEBY_L,
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ANIM_DRIVEBY_R,
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ANIM_DRIVEBY_L_L, // TODO: is this LOW?
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ANIM_DRIVEBY_L_R,
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ANIM_CAR_LB,
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ANIM_DRIVE_BOAT,
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ANIM_DRIVE_BOAT_L,
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ANIM_DRIVE_BOAT_R,
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ANIM_DRIVE_BOAT_BACK,
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ANIM_BIKE_PICKUP_R,
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ANIM_BIKE_PICKUP_L,
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ANIM_BIKE_PULLUP_R,
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ANIM_BIKE_PULLUP_L,
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ANIM_BIKE_ELBOW_R,
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ANIM_BIKE_ELBOW_L,
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ANIM_BIKE_FALL_OFF,
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ANIM_BIKE_FALL_R,
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ANIM_CAR_GETOUT_RHS,
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ANIM_CAR_GETOUT_LOW_RHS,
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ANIM_CAR_CLOSE_RHS,
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ANIM_CAR_HOOKERTALK,
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ANIM_COACH_OPEN_L,
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ANIM_COACH_OPEN_R,
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ANIM_COACH_IN_L,
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ANIM_COACH_IN_R,
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ANIM_COACH_OUT_L,
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ANIM_TRAIN_GETIN,
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ANIM_TRAIN_GETOUT,
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ANIM_IDLE_STANCE2,
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ANIM_IDLE_STANCE3,
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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ANIM_VAN_OPEN_L,
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ANIM_VAN_GETIN_L,
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ANIM_VAN_CLOSE_L,
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ANIM_VAN_GETOUT_L,
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ANIM_VAN_OPEN,
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ANIM_VAN_GETIN,
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ANIM_VAN_CLOSE,
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ANIM_VAN_GETOUT,
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ANIM_CAR_ROLLOUT_LHS,
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ANIM_CAR_ROLLOUT_LHS2, // was this meant to be RHS?
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ANIM_GETUP1,
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ANIM_GETUP2,
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ANIM_GETUP3,
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@ -157,6 +159,9 @@ enum AnimationId
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ANIM_FALL_GLIDE,
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ANIM_FALL_LAND,
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ANIM_FALL_COLLAPSE,
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ANIM_FALL_BACK,
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ANIM_FALL_FRONT,
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ANIM_EV_STEP,
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ANIM_EV_DIVE,
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ANIM_XPRESS_SCRATCH,
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@ -164,11 +169,12 @@ enum AnimationId
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ANIM_TURN_180,
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ANIM_ARREST_GUN,
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ANIM_DROWN,
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ANIM_CPR,
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ANIM_DUCK_DOWN,
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ANIM_DUCK_LOW,
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ANIM_WEAPON_CROUCH,
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ANIM_RBLOCK_CSHOOT,
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ANIM_WEAPON_THROWU2,
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ANIM_HANDSUP,
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ANIM_HANDSCOWER,
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ANIM_FUCKU,
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@ -176,5 +182,90 @@ enum AnimationId
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ANIM_PHONE_OUT,
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ANIM_PHONE_TALK,
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ANIM_SEAT_DOWN,
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ANIM_SEAT_UP,
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ANIM_SEAT_IDLE,
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ANIM_SEAT_DOWN2,
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ANIM_ATM,
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ANIM_ABSEIL,
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NUM_STD_ANIMS,
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ANIM_VAN_OPEN_L,
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ANIM_VAN_GETIN_L,
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ANIM_VAN_CLOSE_L,
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ANIM_VAN_GETOUT_L,
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ANIM_VAN_OPEN,
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ANIM_VAN_GETIN,
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ANIM_VAN_CLOSE,
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ANIM_VAN_GETOUT,
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ANIM_COACH_OPEN_L,
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ANIM_COACH_OPEN_R,
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ANIM_COACH_IN_L,
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ANIM_COACH_IN_R,
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ANIM_COACH_OUT_L,
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ANIM_BIKE_RIDE,
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ANIM_BIKE_STILL,
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ANIM_BIKE_LEFT,
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ANIM_BIKE_RIGHT,
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ANIM_BIKE_BACK,
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ANIM_BIKE_FWD,
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ANIM_BIKE_PUSHES,
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ANIM_BIKE_JUMPON_R,
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ANIM_BIKE_JUMPON_L,
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ANIM_BIKE_KICK,
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ANIM_BIKE_HIT,
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ANIM_BIKE_GETOFF_RHS,
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ANIM_BIKE_GETOFF_LHS,
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ANIM_BIKE_GETOFF_BACK,
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ANIM_BIKE_DRIVEBY_RHS,
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ANIM_BIKE_DRIVEBY_LHS,
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ANIM_BIKE_DRIVEBY_FT,
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ANIM_BIKE_PASSENGER,
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ANIM_WEAPON_FIRE,
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ANIM_WEAPON_CROUCHFIRE,
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ANIM_WEAPON_RELOAD,
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ANIM_WEAPON_CROUCHRELOAD,
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ANIM_WEAPON_SPECIAL,
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ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
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ANIM_MELEE_ATTACK_2ND,
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ANIM_MELEE_ATTACK_START,
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ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
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ANIM_THROWABLE_THROWU,
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ANIM_THROWABLE_START_THROW,
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ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
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ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
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ANIM_SUNBATHE,
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ANIM_SUNBATHE_DOWN,
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ANIM_SUNBATHE_UP,
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ANIM_SUNBATHE_ESCAPE,
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ANIM_CPR,
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ANIM_IDLE_STRETCH,
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ANIM_IDLE_TIME,
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ANIM_IDLE_SHOULDER,
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ANIM_IDLE_STRETCH_LEG,
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ANIM_RIOT_ANGRY,
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ANIM_RIOT_ANGRY_B,
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ANIM_RIOT_CHANT,
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ANIM_RIOT_PUNCHES,
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ANIM_RIOT_SHOUT,
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ANIM_RIOT_CHALLENGE,
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ANIM_RIOT_FUKU,
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ANIM_STRIP_A,
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ANIM_STRIP_B,
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ANIM_STRIP_C,
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ANIM_STRIP_D,
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ANIM_STRIP_E,
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ANIM_STRIP_F,
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ANIM_STRIP_G,
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NUM_ANIMS
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};
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