Weapon layer in Peds

This commit is contained in:
eray orçunus 2020-05-15 17:30:25 +03:00
parent ede6b7db6a
commit acd1ea9909
36 changed files with 2182 additions and 875 deletions

View file

@ -1332,12 +1332,14 @@ CStreaming::LoadInitialPeds(void)
RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
}
// TODO(MIAMI): remove this hack once we can stream weapons
for(int i = 0; i < MODELINFOSIZE; i++)
if(CModelInfo::GetModelInfo(i) &&
CModelInfo::GetModelInfo(i)->GetModelType() == MITYPE_WEAPON)
RequestModel(i, STREAMFLAGS_DONT_REMOVE);
void
CStreaming::LoadInitialWeapons(void)
{
// TODO(Miami): Enable when weapons have been ported
//CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE);
}
void