Weapon layer in Peds

This commit is contained in:
eray orçunus 2020-05-15 17:30:25 +03:00
commit acd1ea9909
36 changed files with 2182 additions and 875 deletions

View file

@ -26,6 +26,7 @@ public:
static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
static bool RemoveIfThisIsAProjectile(CObject *pObject);
static void RemoveAllProjectiles();
static void RemoveDetonatorProjectiles();
static void Update();
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
};