Refactor OnscreenTimer

This commit is contained in:
Sergeanur 2021-07-02 10:22:34 +03:00
parent 8e6e46a919
commit ae4bfef590

View file

@ -9,14 +9,15 @@
#include "OnscreenTimer.h"
#include "Camera.h"
void COnscreenTimer::Init() {
void
COnscreenTimer::Init()
{
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++)
m_sCounters[i].m_aCounterText[j] = '\0';
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = false;
@ -24,24 +25,25 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++)
m_sClocks[i].m_aClockText[j] = '\0';
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
void
COnscreenTimer::Process()
{
if(!CReplay::IsPlayingBack() && !m_bDisabled)
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
m_sClocks[i].Process();
}
}
}
void COnscreenTimer::ProcessForDisplay() {
void
COnscreenTimer::ProcessForDisplay()
{
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
@ -63,67 +65,67 @@ void COnscreenTimer::ProcessForDisplay() {
}
}
void COnscreenTimer::ClearCounter(uint32 offset) {
void
COnscreenTimer::ClearCounter(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_aCounterText[0] = 0;
m_sCounters[i].m_aCounterText[0] = '\0';
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = 0;
m_sCounters[i].m_bCounterProcessed = false;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
void
COnscreenTimer::ClearClock(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
m_sClocks[i].m_aClockText[0] = 0;
m_sClocks[i].m_bClockProcessed = 0;
m_sClocks[i].m_aClockText[0] = '\0';
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
void
COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos)
{
if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
if(text)
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
} else {
m_sCounters[pos].m_aCounterText[0] = 0;
}
else
m_sCounters[pos].m_aCounterText[0] = '\0';
m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
// dead code in here
uint32 i;
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
void
COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown)
{
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
if(text)
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
} else {
m_sClocks[i].m_aClockText[0] = 0;
else
m_sClocks[i].m_aClockText[0] = '\0';
break;
}
}
}
void COnscreenTimerEntry::Process() {
if(m_nClockOffset == 0) {
void
COnscreenTimerEntry::Process()
{
if(m_nClockOffset == 0)
return;
}
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
@ -147,13 +149,17 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
void COnscreenTimerEntry::ProcessForDisplayClock() {
void
COnscreenTimerEntry::ProcessForDisplayClock()
{
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
void COnscreenCounterEntry::ProcessForDisplayCounter() {
void
COnscreenCounterEntry::ProcessForDisplayCounter()
{
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_aCounterBuffer, "%d", counter);
}