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Fix aiming with minigun and flamethrower with PC controls
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2 changed files with 9 additions and 1 deletions
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@ -1913,7 +1913,7 @@ bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
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if (type == WEAPONTYPE_ANYMELEE) {
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if (type == WEAPONTYPE_ANYMELEE) {
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if (actual <= WEAPONTYPE_CHAINSAW)
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if (actual <= WEAPONTYPE_CHAINSAW)
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return true;
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return true;
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if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
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if (actual >= WEAPONTYPE_GRENADE && actual <= WEAPONTYPE_UNIDENTIFIED)
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return false;
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return false;
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return false;
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return false;
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}
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}
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@ -352,6 +352,14 @@ CPed::SetAttack(CEntity *victim)
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SetAimFlag(m_fRotationCur);
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SetAimFlag(m_fRotationCur);
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}
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}
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}
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}
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#ifdef FIX_BUGS
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// fix aiming for flamethrower and minigun while using PC controls
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else if (curWeapon->m_AnimToPlay == ASSOCGRP_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed())
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{
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SetAimFlag(m_fRotationCur);
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((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
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}
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#endif
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if (m_nPedState == PED_ATTACK) {
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if (m_nPedState == PED_ATTACK) {
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bIsAttacking = true;
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bIsAttacking = true;
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return;
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return;
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