mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 02:43:43 +00:00
Merge branch 'miami' into lcs
* miami: Use original names
This commit is contained in:
commit
af09cb06f5
15 changed files with 45 additions and 45 deletions
|
@ -117,8 +117,8 @@ GetModelFromName(const char *name)
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char playername[32];
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if(strncasecmp(name, "CSplay", 6) == 0 &&
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
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playername[0] = 'C';
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playername[1] = 'S';
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name = playername;
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@ -127,7 +127,7 @@ GetModelFromName(const char *name)
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for(i = 0; i < MODELINFOSIZE; i++){
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mi = CModelInfo::GetModelInfo(i);
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetName(), name))
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strcmpIgnoringDigits(mi->GetModelName(), name))
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return mi;
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}
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return nil;
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@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
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CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
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CBaseModelInfo *model = GetModelFromName(anim->name);
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if(model){
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debug("Associated anim %s with model %s\n", anim->name, model->GetName());
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debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
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RpClump *clump = (RpClump*)model->CreateInstance();
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RpAnimBlendClumpInit(clump);
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assocList[i].Init(clump, anim);
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@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
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CCutsceneObject *pCutsceneObject;
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CStreaming::ImGonnaUseStreamingMemory();
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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}
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void
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@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
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debug("Attach %s to component %s of %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
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frame,
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
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RpClump *clump = (RpClump*)pObject->m_rwObject;
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if (IsClumpSkinned(clump))
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@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
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((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
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((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
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debug("Attach %s to %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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}
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void
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@ -2759,7 +2759,7 @@ void CTheScripts::UpdateObjectIndices()
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CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
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if (!pModel)
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continue;
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strcpy(name, pModel->GetName());
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strcpy(name, pModel->GetModelName());
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#ifdef FIX_BUGS
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for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
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#else
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@ -625,7 +625,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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key[i] = tolower(key[i]);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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script_assert(pPed);
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UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
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UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
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return 0;
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}
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case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
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@ -492,7 +492,7 @@ bool
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CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
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{
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if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
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printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
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printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
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return RpClumpGtaStreamRead1(stream);
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}else{
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printf("FAILED\n");
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@ -506,7 +506,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
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RpClump *clump;
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CClumpModelInfo *mi;
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printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
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printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
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clump = RpClumpGtaStreamRead2(stream);
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if(clump){
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@ -739,7 +739,7 @@ CFileLoader::LoadObject(const char *line)
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}
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mi = CModelInfo::AddSimpleModel(id);
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mi->SetName(model);
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mi->SetModelName(model);
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mi->SetNumAtomics(numObjs);
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mi->SetLodDistances(dist);
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SetModelInfoFlags(mi, flags);
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@ -787,7 +787,7 @@ CFileLoader::LoadTimeObject(const char *line)
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}
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mi = CModelInfo::AddTimeModel(id);
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mi->SetName(model);
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mi->SetModelName(model);
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mi->SetNumAtomics(numObjs);
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mi->SetLodDistances(dist);
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SetModelInfoFlags(mi, flags);
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@ -813,7 +813,7 @@ CFileLoader::LoadWeaponObject(const char *line)
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sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
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mi = CModelInfo::AddWeaponModel(id);
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mi->SetName(model);
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mi->SetModelName(model);
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mi->SetNumAtomics(1);
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mi->m_lodDistances[0] = dist;
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mi->SetTexDictionary(txd);
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@ -832,7 +832,7 @@ CFileLoader::LoadClumpObject(const char *line)
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if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
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mi = CModelInfo::AddClumpModel(id);
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mi->SetName(model);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetColModel(&CTempColModels::ms_colModelBBox);
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}
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@ -857,7 +857,7 @@ CFileLoader::LoadVehicleObject(const char *line)
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&normalSplay);
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mi = CModelInfo::AddVehicleModel(id);
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mi->SetName(model);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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for(p = gamename; *p; p++)
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@ -938,7 +938,7 @@ CFileLoader::LoadPedObject(const char *line)
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animFile, &radio1, &radio2);
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mi = CModelInfo::AddPedModel(id);
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mi->SetName(model);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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mi->SetColModel(&CTempColModels::ms_colModelPed1);
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@ -1208,7 +1208,7 @@ CFileLoader::LoadObjectInstance(const char *line)
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assert(mi->IsSimple());
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if(!CStreaming::IsObjectInCdImage(id))
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debug("Not in cdimage %s\n", mi->GetName());
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debug("Not in cdimage %s\n", mi->GetModelName());
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angle = -RADTODEG(2.0f * acosf(angle));
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xform = RwMatrixCreate();
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@ -1441,7 +1441,7 @@ CFileLoader::ReloadObject(const char *line)
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#ifdef FIX_BUGS
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mi &&
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#endif
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mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
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mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
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mi->SetLodDistances(dist);
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SetModelInfoFlags(mi, flags);
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} else {
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@ -536,7 +536,7 @@ INITSAVEBUF
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#endif
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CopyToBuf(buf, CWanted::MaximumWantedLevel);
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CopyToBuf(buf, CWanted::nMaximumWantedLevel);
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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}
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}
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@ -497,7 +497,7 @@ GetObjectName(int streamId)
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{
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static char objname[32];
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if(streamId < STREAM_OFFSET_TXD)
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sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
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sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName());
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else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
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sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
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else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
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@ -592,7 +592,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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}
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if(!success){
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debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
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debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
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RemoveModel(streamId);
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ReRequestModel(streamId);
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RwStreamClose(stream, &mem);
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@ -1009,7 +1009,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
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mi = CModelInfo::GetModelInfo(modelId);
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if(strncasecmp("CSPlay", modelName, 6) == 0){
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char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
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char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
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for(int i = 0; CSnames[i][0]; i++){
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if(strcasecmp(curname, IGnames[i]) == 0){
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modelName = CSnames[i];
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@ -1017,7 +1017,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
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}
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}
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}
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if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
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if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
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// Already have the correct name, just request it
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RequestModel(modelId, flags);
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return;
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@ -1042,8 +1042,8 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
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}
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}
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strcpy(oldName, mi->GetName());
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mi->SetName(modelName);
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strcpy(oldName, mi->GetModelName());
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mi->SetModelName(modelName);
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// What exactly is going on here?
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if(CModelInfo::GetModelInfo(oldName, nil)){
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@ -1842,11 +1842,11 @@ CStreaming::StreamZoneModels(const CVector &pos)
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int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j];
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if(newMI != oldMI){
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RequestModel(newMI, STREAMFLAGS_DEPENDENCY);
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debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetName());
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debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName());
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if(ms_numPedsLoaded == MAXZONEPEDSLOADED){
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SetModelIsDeletable(oldMI);
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SetModelTxdIsDeletable(oldMI);
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debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetName());
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debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName());
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}else
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ms_numPedsLoaded++;
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timeBeforeNextLoad = 300;
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@ -3242,7 +3242,7 @@ CStreaming::PrintStreamingBufferState()
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sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
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CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
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else
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sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
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sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
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streamingInfo->m_flags);
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AsciiToUnicode(str, wstr);
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CFont::PrintString(24.0f, y, wstr);
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|
|
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@ -626,7 +626,7 @@ CEntity::SetupBigBuilding(void)
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if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
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m_level = LEVEL_GENERIC;
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else if(m_level == LEVEL_GENERIC)
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printf("%s isn't in a level\n", mi->GetName());
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printf("%s isn't in a level\n", mi->GetModelName());
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}
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float WindTabel[] = {
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|
|
|
@ -50,8 +50,8 @@ public:
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bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
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bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
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bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
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char *GetName(void) { return m_name; }
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void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
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char *GetModelName(void) { return m_name; }
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void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
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void SetColModel(CColModel *col, bool owns = false){
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m_colModel = col; m_bOwnsColModel = owns; }
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CColModel *GetColModel(void) { return m_colModel; }
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|
|
|
@ -189,7 +189,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
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CBaseModelInfo *modelinfo;
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for(int i = 0; i < MODELINFOSIZE; i++){
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modelinfo = CModelInfo::ms_modelInfoPtrs[i];
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if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
|
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if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
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if(id)
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*id = i;
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return modelinfo;
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|
@ -207,7 +207,7 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
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CBaseModelInfo *modelinfo;
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for(int i = minIndex; i <= maxIndex; i++){
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modelinfo = CModelInfo::ms_modelInfoPtrs[i];
|
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if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
|
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if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
|
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return modelinfo;
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}
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return nil;
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|
|
|
@ -48,7 +48,7 @@ CPedModelInfo::SetClump(RpClump *clump)
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if(m_hitColModel == nil)
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CreateHitColModelSkinned(clump);
|
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
|
||||
if(strcmp(GetName(), "player") == 0)
|
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if(strcmp(GetModelName(), "player") == 0)
|
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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||||
}
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||||
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||||
|
|
|
@ -167,7 +167,7 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
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for(i = minID; i <= maxID; i++){
|
||||
mi = CModelInfo::GetModelInfo(i);
|
||||
if(mi && mi != this &&
|
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!CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){
|
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!CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
|
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assert(mi->IsSimple());
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this->SetRelatedModel((CSimpleModelInfo*)mi);
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return;
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|
@ -189,7 +189,7 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
|
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m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
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if(m_drawLast){
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m_drawLast = false;
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debug("%s was draw last\n", GetName());
|
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debug("%s was draw last\n", GetModelName());
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||||
}
|
||||
}else
|
||||
m_lodDistances[2] = NEAR_DRAW_DIST;
|
||||
|
|
|
@ -11,7 +11,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
|
|||
char *p;
|
||||
int i;
|
||||
|
||||
strcpy(name, GetName());
|
||||
strcpy(name, GetModelName());
|
||||
// change _nt to _dy
|
||||
if(p = strstr(name, "_nt"))
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||||
strncpy(p, "_dy", 4);
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||||
|
@ -24,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
|
|||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
||||
if (mi && mi->GetModelType() == MITYPE_TIME &&
|
||||
!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
|
||||
!CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
|
||||
m_otherTimeModelID = i;
|
||||
return (CTimeModelInfo*)mi;
|
||||
}
|
||||
|
|
|
@ -481,7 +481,7 @@ void CHud::Draw()
|
|||
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
|
||||
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
|
||||
if (weaponTxd) {
|
||||
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
|
||||
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName());
|
||||
if (weaponIcon) {
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
#ifndef FIX_BUGS
|
||||
|
|
|
@ -5615,7 +5615,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
|
|||
int status = Damage.GetPanelStatus(panel);
|
||||
if(m_aCarNodes[component] == nil){
|
||||
printf("Trying to damage component %d of %s\n",
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
|
||||
return;
|
||||
}
|
||||
if(status == PANEL_STATUS_SMASHED1){
|
||||
|
@ -5635,7 +5635,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
|
|||
int status = Damage.GetDoorStatus(door);
|
||||
if(m_aCarNodes[component] == nil){
|
||||
printf("Trying to damage component %d of %s\n",
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue