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finished CEntity
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#include "patcher.h"
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#include "Glass.h"
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WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
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WRAPPER void
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CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
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{
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