mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-04 16:34:08 +00:00
finished CEntity
This commit is contained in:
parent
6e4df804f7
commit
af2e764d81
27 changed files with 665 additions and 76 deletions
|
@ -7,6 +7,16 @@ WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
|||
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
||||
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
|
||||
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
|
||||
WRAPPER void CShadows::StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId) { EAXJMP(0x513E10); }
|
||||
WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
|
||||
WRAPPER void CShadows::StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance) { EAXJMP(0x5130A0); }
|
||||
WRAPPER void CShadows::StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance) { EAXJMP(0x513750); }
|
||||
|
||||
RwTexture*& gpBloodPoolTex = *(RwTexture * *)0x9415F8;
|
||||
RwTexture *&gpBloodPoolTex = *(RwTexture**)0x9415F8;
|
||||
RwTexture *&gpShadowExplosionTex = *(RwTexture**)0x8F2A00;
|
||||
|
||||
void
|
||||
CShadows::StoreShadowForTree(CEntity *ent)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue