finished CEntity

This commit is contained in:
aap 2019-06-30 21:06:55 +02:00
parent 6e4df804f7
commit af2e764d81
27 changed files with 665 additions and 76 deletions

View file

@ -3,6 +3,11 @@
struct RwTexture;
class CEntity;
enum
{
SHADOWTYPE_2 = 2
};
class CShadows
{
public:
@ -11,7 +16,12 @@ public:
static void RenderStoredShadows(void);
static void RenderExtraPlayerShadows(void);
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
static void StoreShadowForTree(CEntity *ent);
static void StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId);
static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
static void StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance);;
static void StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance);
};
extern RwTexture*& gpBloodPoolTex;
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowExplosionTex;