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More audio ped
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7d1e1bf1dd
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49 changed files with 8804 additions and 252 deletions
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@ -366,8 +366,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
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if (main){
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state->animId = main->animId;
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state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
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state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
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state->time = 255.0f / 4.0f * Max(0.0f, Min(4.0f, main->currentTime));
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state->speed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, main->speed));
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}else{
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state->animId = 3;
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state->time = 0;
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@ -375,9 +375,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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}
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if (second) {
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state->secAnimId = second->animId;
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state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
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state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
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state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
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state->secTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, second->currentTime));
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state->secSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, second->speed));
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state->blendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, blend_amount));
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}else{
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state->secAnimId = 0;
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state->secTime = 0;
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@ -387,9 +387,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
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if (partial) {
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state->partAnimId = partial->animId;
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state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
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state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
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state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
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state->partAnimTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, partial->currentTime));
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state->partAnimSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, partial->speed));
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state->partBlendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, partial->blendAmount));
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}else{
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state->partAnimId = 0;
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state->partAnimTime = 0;
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@ -408,9 +408,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc){
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state->aAnimId[i] = assoc->animId;
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state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
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state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
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state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
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state->aCurTime[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
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state->aSpeed[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
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state->aBlendAmount[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
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state->aFlags[i] = assoc->flags;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
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@ -431,9 +431,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc) {
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state->aAnimId2[i] = assoc->animId;
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state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
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state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
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state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
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state->aCurTime2[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
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state->aSpeed2[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
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state->aBlendAmount2[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
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state->aFlags2[i] = assoc->flags;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
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@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
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vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
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vp->mi = vehicle->GetModelIndex();
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vp->primary_color = vehicle->m_currentColour1;
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vp->secondary_color = vehicle->m_currentColour2;
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@ -1501,9 +1501,9 @@ void CReplay::ProcessLookAroundCam(void)
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--FramesActiveLookAroundCam;
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fBetaAngleLookAroundCam += x_moved;
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if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
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fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
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fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
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else
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fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
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fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
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CVector camera_pt(
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fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
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fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
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