mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 02:09:00 +00:00
Merge pull request #662 from erorcun/miami
90% fixes, 10% skel refactoring
This commit is contained in:
commit
b05cb3f1a3
12 changed files with 104 additions and 50 deletions
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@ -137,6 +137,9 @@ void CGarages::Init(void)
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MessageStartTime = 0;
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PlayerInGarage = false;
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BombsAreFree = false;
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#ifdef FIX_BUGS
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RespraysAreFree = false;
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#endif
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CarsCollected = 0;
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BankVansCollected = 0;
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PoliceCarsCollected = 0;
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@ -5155,13 +5155,10 @@ CMenuManager::SwitchMenuOnAndOff()
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m_bMenuActive = !m_bMenuActive;
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if (m_bMenuActive) {
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#if defined RW_D3D9 || defined RWLIBS
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if (_InputMouseNeedsExclusive()) {
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_InputShutdownMouse();
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_InputInitialiseMouse(false);
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}
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#endif
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Initialise();
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LoadAllTextures();
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} else {
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@ -5173,12 +5170,10 @@ CMenuManager::SwitchMenuOnAndOff()
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DoRWStuffEndOfFrame();
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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DoRWStuffEndOfFrame();
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#if defined RW_D3D9 || defined RWLIBS
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if (_InputMouseNeedsExclusive()) {
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_InputShutdownMouse();
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_InputInitialiseMouse(true);
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}
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#endif
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#ifdef PS2_LIKE_MENU
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bottomBarActive = false;
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@ -5223,12 +5218,10 @@ CMenuManager::SwitchMenuOnAndOff()
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m_bMenuActive = true;
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m_OnlySaveMenu = true;
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#if defined RW_D3D9 || defined RWLIBS
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if (_InputMouseNeedsExclusive()) {
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_InputShutdownMouse();
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_InputInitialiseMouse(false);
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}
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#endif
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Initialise();
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LoadAllTextures();
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@ -722,9 +722,9 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
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void CPad::UpdateMouse()
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{
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#if defined RW_D3D9 || defined RWLIBS
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if ( IsForegroundApp() )
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{
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#if defined RW_D3D9 || defined RWLIBS
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if ( PSGLOBAL(mouse) == nil )
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_InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
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@ -761,7 +761,10 @@ void CPad::UpdateMouse()
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OldMouseControllerState = NewMouseControllerState;
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NewMouseControllerState = PCTempMouseControllerState;
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}
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}
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#else
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if ( IsForegroundApp() && PSGLOBAL(cursorIsInWindow) )
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{
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double xpos = 1.0f, ypos;
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glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
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if (xpos == 0.f)
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@ -799,8 +802,8 @@ void CPad::UpdateMouse()
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OldMouseControllerState = NewMouseControllerState;
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NewMouseControllerState = PCTempMouseControllerState;
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#endif
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}
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#endif
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}
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CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
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@ -1451,6 +1454,13 @@ void CPad::UpdatePads(void)
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#else
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CapturePad(0);
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#endif
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// Improve keyboard input latency part 1
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#ifdef FIX_BUGS
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OldKeyState = NewKeyState;
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NewKeyState = TempKeyState;
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#endif
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#ifdef DETECT_PAD_INPUT_SWITCH
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if (GetPad(0)->PCTempJoyState.CheckForInput())
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IsAffectedByController = true;
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@ -1472,7 +1482,7 @@ void CPad::UpdatePads(void)
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if ( bUpdate )
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{
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GetPad(0)->Update(0);
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GetPad(1)->Update(0);
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// GetPad(1)->Update(0); // not in VC
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}
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#if defined(MASTER) && !defined(XINPUT)
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@ -1480,8 +1490,11 @@ void CPad::UpdatePads(void)
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GetPad(1)->OldState.Clear();
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#endif
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// Improve keyboard input latency part 2
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#ifndef FIX_BUGS
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OldKeyState = NewKeyState;
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NewKeyState = TempKeyState;
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#endif
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}
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void CPad::ProcessPCSpecificStuff(void)
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@ -689,7 +689,11 @@ ChooseComponent(int32 rule, int32 comps)
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return COMPRULE_COMPN(comps, n-1);
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return -1;
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case 4:
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#ifdef FIX_BUGS
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return CGeneral::GetRandomNumberInRange(0, 6);
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#else
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return CGeneral::GetRandomNumberInRange(0, 5);
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#endif
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}
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return -1;
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}
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@ -137,8 +137,8 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
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for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
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if (assoc->GetVehicle() != pVehicle)
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return;
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int total = 0;
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for (int j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
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uint32 total = 0;
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for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
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if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
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total++;
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}
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@ -355,13 +355,13 @@ bool CPedAttractor::BroadcastArrival(CPed* pPed)
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bool CPedAttractor::BroadcastDeparture(CPed* pPed)
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{
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int qid = -1;
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for (int i = 0; i < vWaitingQueue.size(); i++){
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for (uint32 i = 0; i < vWaitingQueue.size(); i++){
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if (vWaitingQueue[i] == pPed)
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qid = i;
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}
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if (qid < 0)
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return false;
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for (int i = qid + 1; i < vWaitingQueue.size(); i++) {
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for (uint32 i = qid + 1; i < vWaitingQueue.size(); i++) {
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CVector pos;
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float heading;
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float time;
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@ -401,7 +401,7 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
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bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
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{
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int qid = -1;
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for (int i = 0; i < vWaitingQueue.size(); i++) {
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for (uint32 i = 0; i < vWaitingQueue.size(); i++) {
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if (vWaitingQueue[i] == pPed)
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qid = i;
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}
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@ -1133,7 +1133,11 @@ CFont::ParseToken(wchar *s)
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case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
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case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
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case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
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#ifdef FIX_BUGS
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case 'x': SetColor(CRGBA(0, 255, 255, 255)); Details.anonymous_23 = true; break;
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#else
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case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
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#endif
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case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
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}
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while(*s != '~') s++;
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@ -1208,11 +1212,19 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
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color.g = 175;
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color.b = 175;
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break;
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#ifdef FIX_BUGS
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case 'x':
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color.r = 0;
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color.g = 255;
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color.b = 255;
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break;
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#else
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case 'x':
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color.r = 132;
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color.g = 146;
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color.b = 197;
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break;
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#endif
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case 'y':
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color.r = 255;
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color.g = 227;
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@ -3,19 +3,34 @@
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// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
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// Functions that's different on glfw and win but have same signature, should be located on platform.h.
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enum eWinVersion
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{
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OS_WIN95 = 0,
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OS_WIN98,
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OS_WINNT,
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OS_WIN2000,
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OS_WINXP,
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};
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#ifdef _WIN32
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// This only has <windef.h> as Windows header, which is lighter (as long as WITHWINDOWS isn't defined / <Windows.h> isn't included).
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// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, include <windef.h>, which is lighter.
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#ifndef _INC_WINDOWS
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#ifdef _WIN64
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#define _ARM64_
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#else
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#define _X86_
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#endif
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#include <windef.h>
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#endif
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#if defined RW_D3D9 || defined RWLIBS
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#include "win.h"
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#endif
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extern DWORD _dwOperatingSystemVersion;
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#else
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char *strupr(char *str);
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char *strlwr(char *str);
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enum {
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OS_WIN98,
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OS_WIN2000,
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OS_WINNT,
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OS_WINXP,
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};
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enum {
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LANG_OTHER,
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@ -42,6 +57,7 @@ typedef struct
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RwBool fullScreen;
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RwV2d lastMousePos;
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double mouseWheel; // glfw doesn't cache it
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bool cursorIsInWindow;
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RwInt8 joy1id;
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RwInt8 joy2id;
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}
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@ -282,6 +282,7 @@ psInitialize(void)
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RsGlobal.ps = &PsGlobal;
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PsGlobal.fullScreen = FALSE;
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PsGlobal.cursorIsInWindow = TRUE;
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PsGlobal.joy1id = -1;
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PsGlobal.joy2id = -1;
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@ -790,6 +791,7 @@ void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
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void resizeCB(GLFWwindow* window, int width, int height);
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void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
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void cursorCB(GLFWwindow* window, double xpos, double ypos);
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void cursorEnterCB(GLFWwindow* window, int entered);
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void joysChangeCB(int jid, int event);
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bool IsThisJoystickBlacklisted(int i)
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@ -831,6 +833,17 @@ long _InputInitialiseMouse(bool exclusive)
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return 0;
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}
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void _InputShutdownMouse()
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{
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// Not needed
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}
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bool _InputMouseNeedsExclusive()
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{
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// That was the cause of infamous mouse bug on Win. Not supported on glfw anyway
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return false;
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}
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void psPostRWinit(void)
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{
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RwVideoMode vm;
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@ -840,6 +853,7 @@ void psPostRWinit(void)
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glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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glfwSetJoystickCallback(joysChangeCB);
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_InputInitialiseJoys();
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@ -1345,13 +1359,18 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
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RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT));
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}
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// TODO this only works in frontend(and luckily only frontend use this), maybe because of glfw knows that mouse pos is > 32000 in game??
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// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
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void
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cursorCB(GLFWwindow* window, double xpos, double ypos) {
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FrontEndMenuManager.m_nMouseTempPosX = xpos;
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FrontEndMenuManager.m_nMouseTempPosY = ypos;
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}
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void
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cursorEnterCB(GLFWwindow* window, int entered) {
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PSGLOBAL(cursorIsInWindow) = !!entered;
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}
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/*
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*****************************************************************************
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*/
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@ -1,6 +1,8 @@
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#ifndef PLATFORM_H
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#define PLATFORM_H
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// Functions that's different on glfw/win etc. but have same signature (but if a function only used in win.cpp you can keep in win.h)
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#include "rwcore.h"
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#include "skeleton.h"
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@ -36,6 +38,9 @@ extern RwBool psNativeTextureSupport(void);
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extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs);
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extern long _InputInitialiseMouse(bool exclusive); // returns HRESULT on Windows actually
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extern void _InputShutdownMouse();
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extern bool _InputMouseNeedsExclusive();
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extern void _InputInitialiseJoys();
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extern void HandleExit();
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@ -2883,8 +2883,13 @@ void _InputShutdownMouse()
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SAFE_RELEASE(PSGLOBAL(mouse));
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}
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BOOL _InputMouseNeedsExclusive(void)
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bool _InputMouseNeedsExclusive(void)
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{
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// FIX: I don't know why R* needed that, but it causes infamous mouse bug on modern systems.
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// Probably DirectInput bug, since Acquire() and GetDeviceState() reports everything A-OK.
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#ifdef FIX_BUGS
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return false;
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#endif
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RwVideoMode vm;
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RwEngineGetVideoModeInfo(&vm, GcurSelVM);
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@ -1,5 +1,5 @@
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// DON'T include directly. crossplatform.h includes this if you're on Windows.
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// DON'T include directly. crossplatform.h includes this if you're using D3D9 backend(win.cpp).
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#if (!defined(_PLATFORM_WIN_H))
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#define _PLATFORM_WIN_H
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@ -8,25 +8,6 @@
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#define RSREGSETBREAKALLOC(_name) /* No op */
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#endif /* (!defined(RSREGSETBREAKALLOC)) */
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#ifndef _INC_WINDOWS
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#ifdef _WIN64
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#define _AMD64_
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#else
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#define _X86_
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#endif
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#include <windef.h>
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#endif
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enum eWinVersion
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{
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OS_WIN95 = 0,
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OS_WIN98,
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OS_WINNT,
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OS_WIN2000,
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OS_WINXP,
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};
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#ifdef __DINPUT_INCLUDED__
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/* platform specfic global data */
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typedef struct
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@ -87,19 +68,16 @@ extern "C"
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{
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#endif /* __cplusplus */
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#ifdef __DINPUT_INCLUDED__
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extern LRESULT CALLBACK
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MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
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#ifdef __DINPUT_INCLUDED__
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HRESULT _InputInitialise();
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HRESULT CapturePad(RwInt32 padID);
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void _InputInitialiseJoys();
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void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
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HRESULT _InputAddJoys();
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HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
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void _InputShutdown();
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void _InputShutdownMouse();
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BOOL _InputMouseNeedsExclusive();
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BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
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BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key);
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BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown);
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@ -32,7 +32,7 @@ void CCarGenerator::SwitchOff()
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void CCarGenerator::SwitchOn()
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{
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m_nUsesRemaining = -1;
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m_nUsesRemaining = 255;
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m_nTimer = CalcNextGen();
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++CTheCarGenerators::CurrentActiveCount;
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}
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@ -141,8 +141,14 @@ void CCarGenerator::DoInternalProcessing()
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}
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
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m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
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if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
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/* I don't think this is a correct comparasion */
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#ifdef FIX_BUGS
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if (m_nUsesRemaining != 0)
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--m_nUsesRemaining;
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#else
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if (m_nUsesRemaining < -1)
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--m_nUsesRemaining;
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#endif
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m_nTimer = CalcNextGen();
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if (m_nUsesRemaining == 0)
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--CTheCarGenerators::CurrentActiveCount;
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