mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-29 04:43:44 +00:00
More refs removed
This commit is contained in:
parent
4b602940eb
commit
b1fc7bc533
21 changed files with 111 additions and 109 deletions
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@ -6,7 +6,7 @@
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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CAnimBlendClumpData *&gpAnimBlendClump = *(CAnimBlendClumpData**)0x621000;
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CAnimBlendClumpData *gpAnimBlendClump;
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void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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@ -37,5 +37,5 @@ CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
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void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
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extern CAnimBlendClumpData *&gpAnimBlendClump;
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extern CAnimBlendClumpData *gpAnimBlendClump;
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void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
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@ -15,10 +15,10 @@
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#include "sampman.h"
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#include "patcher.h"
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cMusicManager &MusicManager = *(cMusicManager *)0x8F3964;
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int32 &gNumRetunePresses = *(int32 *)0x650B80;
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int32 &gRetuneCounter = *(int32*)0x650B84;
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bool& bHasStarted = *(bool*)0x650B7C;
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cMusicManager MusicManager;
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int32 gNumRetunePresses;
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int32 gRetuneCounter;
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bool bHasStarted;
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const int maxVolume = 127;
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@ -86,4 +86,4 @@ public:
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static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
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extern cMusicManager &MusicManager;
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extern cMusicManager MusicManager;
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@ -29,6 +29,7 @@
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#include "SceneEdit.h"
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#include "Pools.h"
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#include "Debug.h"
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#include "GenericGameStorage.h"
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#include "Camera.h"
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enum
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@ -16,11 +16,8 @@ extern char *gString;
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extern char *gString2;
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extern wchar *gUString;
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extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool &gbModelViewer;
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extern bool &StillToFadeOut;
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extern bool &JustLoadedDontFadeInYet;
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class CSprite2d;
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@ -9,18 +9,18 @@
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#include "ZoneCull.h"
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#include "Frontend.h"
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RpLight *&pAmbient = *(RpLight**)0x885B6C;
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RpLight *&pDirect = *(RpLight**)0x880F7C;
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RpLight **pExtraDirectionals = (RpLight**)0x60009C;
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int *LightStrengths = (int*)0x87BEF0;
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int &NumExtraDirLightsInWorld = *(int*)0x64C608;
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RpLight *pAmbient;// = *(RpLight**)0x885B6C;
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RpLight *pDirect;// = *(RpLight**)0x880F7C;
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RpLight *pExtraDirectionals[] = { nil, nil, nil, nil };// = (RpLight**)0x60009C;
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int LightStrengths[4];// = (int*)0x87BEF0;
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int NumExtraDirLightsInWorld;// = *(int*)0x64C608;
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RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
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RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
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RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
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RwRGBAReal AmbientLightColourForFrame;// = *(RwRGBAReal*)0x6F46F8;
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RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;// = *(RwRGBAReal*)0x6F1D10;
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RwRGBAReal DirectionalLightColourForFrame;// = *(RwRGBAReal*)0x87C6B8;
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RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
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RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
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RwRGBAReal AmbientLightColour;// = *(RwRGBAReal*)0x86B0F8;
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RwRGBAReal DirectionalLightColour;// = *(RwRGBAReal*)0x72E308;
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void
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SetLightsWithTimeOfDayColour(RpWorld *)
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@ -2,7 +2,7 @@
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#include "patcher.h"
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#include "NodeName.h"
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static int32 &gPluginOffset = *(int32*)0x64C610;
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static int32 gPluginOffset;// = *(int32*)0x64C610;
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enum
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{
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@ -22,8 +22,8 @@
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#include "RwHelper.h"
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#endif //GTA_PC
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float &texLoadTime = *(float*)0x8F1B50;
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int32 &texNumLoaded = *(int32*)0x8F252C;
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float texLoadTime;// = *(float*)0x8F1B50;
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int32 texNumLoaded;// = *(int32*)0x8F252C;
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#ifdef LIBRW
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#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
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@ -155,7 +155,11 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
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}
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#ifdef GTA_PC
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#ifdef RWLIBS
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extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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#else
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RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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#endif
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void
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ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
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{
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@ -174,8 +178,6 @@ ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
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}
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}
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RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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bool
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CheckVideoCardCaps(void)
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{
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@ -6,8 +6,8 @@
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#include "RwHelper.h"
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#include "TxdStore.h"
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CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB8;
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RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
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CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool;// = *(CPool<TxdDef,TxdDef>**)0x8F5FB8;
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RwTexDictionary *CTxdStore::ms_pStoredTxd;// = *(RwTexDictionary**)0x9405BC;
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void
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CTxdStore::Initialise(void)
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@ -10,8 +10,8 @@ struct TxdDef {
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class CTxdStore
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{
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static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
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static RwTexDictionary *&ms_pStoredTxd;
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static CPool<TxdDef,TxdDef> *ms_pTxdPool;
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static RwTexDictionary *ms_pStoredTxd;
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public:
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static void Initialise(void);
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static void Shutdown(void);
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@ -11,32 +11,24 @@
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#define FADE_DISTANCE 20.0f
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/*
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;// = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;// = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
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int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
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int32 CVisibilityPlugins::ms_framePluginOffset = -1;
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int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
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*/
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaEntityList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
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int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;// = *(int32*)0x600124;
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int32 CVisibilityPlugins::ms_framePluginOffset = -1;// = *(int32*)0x600128;
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int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;// = *(int32*)0x60012C;
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int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
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int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
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int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
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RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
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RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
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float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
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float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
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float &CVisibilityPlugins::ms_vehicleLod1Dist = *(float*)0x885B30;
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float &CVisibilityPlugins::ms_vehicleFadeDist = *(float*)0x8E28B4;
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float &CVisibilityPlugins::ms_bigVehicleLod0Dist = *(float*)0x8E2A84;
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float &CVisibilityPlugins::ms_bigVehicleLod1Dist = *(float*)0x8E2A8C;
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float &CVisibilityPlugins::ms_pedLod0Dist = *(float*)0x8F2BD4;
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float &CVisibilityPlugins::ms_pedLod1Dist = *(float*)0x8F2BD8;
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float &CVisibilityPlugins::ms_pedFadeDist = *(float*)0x8E2C34;
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RwCamera *CVisibilityPlugins::ms_pCamera;// = *(RwCamera**)0x8F2514;
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RwV3d *CVisibilityPlugins::ms_pCameraPosn;// = *(RwV3d**)0x8F6270;
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float CVisibilityPlugins::ms_cullCompsDist;// = *(float*)0x8F2BC4;
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float CVisibilityPlugins::ms_vehicleLod0Dist;// = *(float*)0x885B28;
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float CVisibilityPlugins::ms_vehicleLod1Dist;// = *(float*)0x885B30;
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float CVisibilityPlugins::ms_vehicleFadeDist;// = *(float*)0x8E28B4;
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float CVisibilityPlugins::ms_bigVehicleLod0Dist;// = *(float*)0x8E2A84;
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float CVisibilityPlugins::ms_bigVehicleLod1Dist;// = *(float*)0x8E2A8C;
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float CVisibilityPlugins::ms_pedLod0Dist;// = *(float*)0x8F2BD4;
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float CVisibilityPlugins::ms_pedLod1Dist;// = *(float*)0x8F2BD8;
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float CVisibilityPlugins::ms_pedFadeDist;// = *(float*)0x8E2C34;
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void
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CVisibilityPlugins::Initialise(void)
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return true;
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}
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bool
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CVisibilityPlugins::MloVisibilityCB(RpClump *clump)
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{
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RwFrame *frame = RpClumpGetFrame(clump);
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CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame);
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if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame))
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return false;
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return CVisibilityPlugins::FrustumSphereCB(clump);
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}
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bool
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CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
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{
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float sort;
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};
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static CLinkList<AlphaObjectInfo> &m_alphaList;
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static CLinkList<AlphaObjectInfo> &m_alphaEntityList;
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static RwCamera *&ms_pCamera;
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static RwV3d *&ms_pCameraPosn;
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static float &ms_cullCompsDist;
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static float &ms_vehicleLod0Dist;
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static float &ms_vehicleLod1Dist;
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static float &ms_vehicleFadeDist;
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static float &ms_bigVehicleLod0Dist;
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static float &ms_bigVehicleLod1Dist;
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static float &ms_pedLod0Dist;
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static float &ms_pedLod1Dist;
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static float &ms_pedFadeDist;
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static CLinkList<AlphaObjectInfo> m_alphaList;
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static CLinkList<AlphaObjectInfo> m_alphaEntityList;
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static RwCamera *ms_pCamera;
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static RwV3d *ms_pCameraPosn;
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static float ms_cullCompsDist;
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static float ms_vehicleLod0Dist;
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static float ms_vehicleLod1Dist;
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static float ms_vehicleFadeDist;
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static float ms_bigVehicleLod0Dist;
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static float ms_bigVehicleLod1Dist;
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static float ms_pedLod0Dist;
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static float ms_pedLod1Dist;
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static float ms_pedFadeDist;
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static void Initialise(void);
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static void Shutdown(void);
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// All actually unused
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static bool DefaultVisibilityCB(RpClump *clump);
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static bool FrustumSphereCB(RpClump *clump);
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// static bool MloVisibilityCB(RpClump *clump);
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static bool MloVisibilityCB(RpClump *clump);
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static bool VehicleVisibilityCB(RpClump *clump);
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static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
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@ -97,7 +97,7 @@ public:
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static void *AtomicDestructor(void *object, int32 offset, int32 len);
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static void *AtomicCopyConstructor(void *dst, const void *src,
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int32 offset, int32 len);
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static int32 &ms_atomicPluginOffset;
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static int32 ms_atomicPluginOffset;
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struct FrameExt
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{
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@ -111,7 +111,7 @@ public:
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static void *FrameDestructor(void *object, int32 offset, int32 len);
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static void *FrameCopyConstructor(void *dst, const void *src,
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int32 offset, int32 len);
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static int32 &ms_framePluginOffset;
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static int32 ms_framePluginOffset;
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// Not actually used
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struct ClumpExt
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@ -127,7 +127,7 @@ public:
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static void *ClumpDestructor(void *object, int32 offset, int32 len);
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static void *ClumpCopyConstructor(void *dst, const void *src,
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int32 offset, int32 len);
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static int32 &ms_clumpPluginOffset;
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static int32 ms_clumpPluginOffset;
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static bool PluginAttach(void);
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};
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@ -40,22 +40,22 @@
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int &CheckSum = *(int*)0x8E2BE0;
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eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
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char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0;
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char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int CheckSum;// = *(int*)0x8E2BE0;
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eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC;
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char SaveFileNameJustSaved[260];
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int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
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int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate CompileDateAndTime;// = *(CDate*)0x72BCB8;
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
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bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
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bool &StillToFadeOut = *(bool*)0x95CD99;
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uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
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uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
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bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8;
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bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4;
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bool StillToFadeOut;// = *(bool*)0x95CD99;
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uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC;
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uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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@ -21,22 +21,22 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
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bool RestoreForStartLoad();
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int align4bytes(int32 size);
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extern class CDate& CompileDateAndTime;
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extern class CDate CompileDateAndTime;
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extern char (&DefaultPCSaveFileName)[260];
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extern char (&ValidSaveName)[260];
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extern char (&LoadFileName)[256];
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extern wchar (&SlotFileName)[SLOT_COUNT][260];
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extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
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extern int &CheckSum;
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extern enum eLevelName &m_LevelToLoad;
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extern int (&Slots)[SLOT_COUNT+1];
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extern char DefaultPCSaveFileName[260];
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extern char ValidSaveName[260];
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extern char LoadFileName[256];
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extern wchar SlotFileName[SLOT_COUNT][260];
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extern wchar SlotSaveDate[SLOT_COUNT][70];
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extern int CheckSum;
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extern enum eLevelName m_LevelToLoad;
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extern int Slots[SLOT_COUNT+1];
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool &JustLoadedDontFadeInYet;
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extern bool &StillToFadeOut;
|
||||
extern uint32 &TimeStartedCountingForFade;
|
||||
extern uint32 &TimeToStayFadedBeforeFadeOut;
|
||||
extern bool b_FoundRecentSavedGameWantToLoad;
|
||||
extern bool JustLoadedDontFadeInYet;
|
||||
extern bool StillToFadeOut;
|
||||
extern uint32 TimeStartedCountingForFade;
|
||||
extern uint32 TimeToStayFadedBeforeFadeOut;
|
||||
|
||||
extern char SaveFileNameJustSaved[260]; // 8F2570
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
const char* _psGetUserFilesFolder();
|
||||
|
||||
C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60;
|
||||
C_PcSave PcSaveHelper;// = *(C_PcSave*)0x8E2C60;
|
||||
|
||||
void
|
||||
C_PcSave::SetSaveDirectory(const char *path)
|
||||
|
|
|
@ -37,4 +37,4 @@ public:
|
|||
static void SetSaveDirectory(const char *path);
|
||||
};
|
||||
|
||||
extern C_PcSave &PcSaveHelper;
|
||||
extern C_PcSave PcSaveHelper;
|
||||
|
|
|
@ -12,9 +12,9 @@
|
|||
|
||||
#include "ControllerConfig.h"
|
||||
|
||||
tMessage(&CMessages::BriefMessages)[NUMBRIEFMESSAGES] = *(tMessage(*)[NUMBRIEFMESSAGES])*(uintptr*)0x8786E0;
|
||||
tPreviousBrief(&CMessages::PreviousBriefs)[NUMPREVIOUSBRIEFS] = *(tPreviousBrief(*)[NUMPREVIOUSBRIEFS])*(uintptr*)0x713C08;
|
||||
tBigMessage(&CMessages::BIGMessages)[NUMBIGMESSAGES] = *(tBigMessage(*)[NUMBIGMESSAGES])*(uintptr*)0x773628;
|
||||
tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];// = *(tMessage(*)[NUMBRIEFMESSAGES]) * (uintptr*)0x8786E0;
|
||||
tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];// = *(tPreviousBrief(*)[NUMPREVIOUSBRIEFS]) * (uintptr*)0x713C08;
|
||||
tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];// = *(tBigMessage(*)[NUMBIGMESSAGES]) * (uintptr*)0x773628;
|
||||
char CMessages::PreviousMissionTitle[16]; // unused
|
||||
|
||||
void
|
||||
|
|
|
@ -29,9 +29,9 @@ struct tPreviousBrief
|
|||
class CMessages
|
||||
{
|
||||
public:
|
||||
static tMessage(&BriefMessages)[NUMBRIEFMESSAGES];
|
||||
static tBigMessage(&BIGMessages)[NUMBIGMESSAGES];
|
||||
static tPreviousBrief(&PreviousBriefs)[NUMPREVIOUSBRIEFS];
|
||||
static tMessage BriefMessages[NUMBRIEFMESSAGES];
|
||||
static tBigMessage BIGMessages[NUMBIGMESSAGES];
|
||||
static tPreviousBrief PreviousBriefs[NUMPREVIOUSBRIEFS];
|
||||
static char PreviousMissionTitle[16]; // unused
|
||||
public:
|
||||
static void Init(void);
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
static wchar WideErrorString[25];
|
||||
|
||||
CText &TheText = *(CText*)0x941520;
|
||||
CText TheText;// = *(CText*)0x941520;
|
||||
|
||||
CText::CText(void)
|
||||
{
|
||||
|
|
|
@ -56,4 +56,4 @@ public:
|
|||
void UpperCase(wchar *s);
|
||||
};
|
||||
|
||||
extern CText &TheText;
|
||||
extern CText TheText;
|
||||
|
|
Loading…
Reference in a new issue