mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-18 19:34:09 +00:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
This commit is contained in:
commit
b26eec5daf
44 changed files with 11271 additions and 934 deletions
|
@ -234,6 +234,12 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
|
|||
SampleManager.SetEffectsFadeVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMonoMode(uint8 mono)
|
||||
{
|
||||
SampleManager.SetMonoMode(mono);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMusicFadeVol(uint8 volume) const
|
||||
{
|
||||
|
@ -385,9 +391,9 @@ cAudioManager::ReacquireDigitalHandle() const
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
|
||||
cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
|
||||
{
|
||||
m_bDynamicAcousticModelingStatus = status;
|
||||
m_bDynamicAcousticModelingStatus = status!=0;
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -967,4 +973,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
|
|||
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
|
||||
return emittingVolume;
|
||||
}
|
||||
#endif
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue