Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
This commit is contained in:
Sergeanur 2020-06-29 12:56:50 +03:00
commit b26eec5daf
44 changed files with 11271 additions and 934 deletions

View file

@ -234,6 +234,12 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
SampleManager.SetEffectsFadeVolume(volume);
}
void
cAudioManager::SetMonoMode(uint8 mono)
{
SampleManager.SetMonoMode(mono);
}
void
cAudioManager::SetMusicFadeVol(uint8 volume) const
{
@ -385,9 +391,9 @@ cAudioManager::ReacquireDigitalHandle() const
}
void
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
{
m_bDynamicAcousticModelingStatus = status;
m_bDynamicAcousticModelingStatus = status!=0;
}
bool
@ -967,4 +973,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
#endif
#endif