Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
This commit is contained in:
Sergeanur 2020-06-29 12:56:50 +03:00
commit b26eec5daf
44 changed files with 11271 additions and 934 deletions

View file

@ -1366,7 +1366,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
TargetCoors.z += fTranslateCamUp;
float AlphaOffset, BetaOffset;
if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){
if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
CVector ToCam = Source - TargetCoors;
ToCam.Normalise();
if(ToCam.z < -0.9f)
@ -1400,7 +1400,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
CDraw::FadeValue > 200 ||
CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){
CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
if(Alpha < fDefaultAlphaOrient-0.05f)
AlphaOffset = 0.05f;
else if(Alpha < fDefaultAlphaOrient)
@ -1525,7 +1525,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 &&
(TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100) &&
!CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){
!CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
float Heading = Front.Heading();
((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading;
((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading;
@ -1534,6 +1534,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
}
}
float fBillsBetaOffset; // made up name, actually in CCam
void
CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -1553,6 +1555,15 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
if(Length < 0.002f)
Length = 0.002f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
#ifdef TOGGLEABLE_BETA_FEATURES
// This is completely made up but Bill's cam manipulates an angle before calling this
// and otherwise calculating Beta doesn't make much sense.
Beta += fBillsBetaOffset;
fBillsBetaOffset = 0.0f;
Dist.x = -Length*Cos(Beta);
Dist.y = -Length*Sin(Beta);
Source = TargetCoors + Dist;
#endif
if(Length > CA_MAX_DISTANCE){
Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE;
Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE;
@ -2815,7 +2826,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f;
}
TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER);
TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER);
if(FOV > DefaultFOV)
FOV = DefaultFOV;
@ -2939,7 +2950,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
FOVSpeed = 0.0f;
}
TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER);
TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER);
if(FOV > DefaultFOV)
FOV = DefaultFOV;
@ -3715,11 +3726,11 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum;
TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f,
CTimeCycle::GetWaterGreen()*f,
CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL);
CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE);
}else{
TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(),
CTimeCycle::GetWaterGreen(),
CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL);
CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE);
}
}
@ -3938,7 +3949,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
Source.y += 1.0f;
GetVectorsReadyForRW();
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
#ifdef FIX_BUGS
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
#else
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA;
#endif
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,