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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
This commit is contained in:
commit
b26eec5daf
44 changed files with 11271 additions and 934 deletions
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@ -549,15 +549,15 @@ CCamera::Process(void)
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GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7);
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GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7);
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if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER)
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if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER)
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SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
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static bool bExtra1stPrsBlur = false;
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if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f){
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SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL);
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SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE);
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bExtra1stPrsBlur = true;
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}else if(bExtra1stPrsBlur){
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SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL);
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SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
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bExtra1stPrsBlur = false;
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}
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@ -694,7 +694,7 @@ CCamera::CamControl(void)
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m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
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if(m_bLookingAtPlayer){
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA;
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FindPlayerPed()->bIsVisible = true;
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}
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@ -1029,7 +1029,7 @@ CCamera::CamControl(void)
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m_bFirstPersonBeingUsed = false;
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if(m_bFirstPersonBeingUsed){
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ReqMode = CCam::MODE_1STPERSON;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_1;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_CAMERA;
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}
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// Zoom value
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@ -1679,7 +1679,7 @@ CCamera::CamControl(void)
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}else if(Cams[ActiveCam].Mode != m_iModeToGoTo){
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m_bStartInterScript = true;
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m_iTypeOfSwitch = JUMP_CUT;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA;
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}
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}
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@ -2548,7 +2548,7 @@ CCamera::DrawBordersForWideScreen(void)
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bottom = SCREEN_HEIGHT;
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}
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if(m_BlurType == MBLUR_NONE || m_BlurType == MBLUR_NORMAL)
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if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE)
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SetMotionBlurAlpha(80);
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// top border
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@ -3913,7 +3913,7 @@ CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void)
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void
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CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
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{
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SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL);
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SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
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PlayerWeaponMode.Mode = mode;
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PlayerWeaponMode.MaxZoom = maxZoom;
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PlayerWeaponMode.MinZoom = minZoom;
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@ -3923,7 +3923,7 @@ CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
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void
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CCamera::ClearPlayerWeaponMode(void)
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{
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SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL);
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SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
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PlayerWeaponMode.Mode = 0;
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PlayerWeaponMode.MaxZoom = 1;
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PlayerWeaponMode.MinZoom = -1;
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