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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
This commit is contained in:
commit
b26eec5daf
44 changed files with 11271 additions and 934 deletions
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@ -43,6 +43,7 @@
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#include "Lights.h"
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#include "MBlur.h"
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#include "Messages.h"
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#include "MemoryCard.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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@ -104,6 +105,43 @@ bool CGame::japaneseGame = false;
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int gameTxdSlot;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void MessageScreen(char *msg)
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{
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//TODO: stretch_screen
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CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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CRGBA color(255, 255, 255, 255);
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DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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DefinedState();
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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CFont::SetDropColor(CRGBA(32, 32, 32, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetPropOn();
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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bool
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CGame::InitialiseOnceBeforeRW(void)
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{
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@ -278,6 +316,7 @@ bool CGame::Initialise(const char* datFile)
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COcclusion::Init();
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CCollision::Init();
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CSetPieces::Init();
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TheText.Load();
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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@ -286,6 +325,11 @@ bool CGame::Initialise(const char* datFile)
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CRestart::Initialise();
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CWorld::Initialise();
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CParticle::Initialise();
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#ifdef PS2
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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#endif
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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CCarCtrl::Init();
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@ -366,10 +410,16 @@ bool CGame::Initialise(const char* datFile)
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CCredits::Init();
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CRecordDataForChase::Init();
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CReplay::Init();
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LoadingScreen("Loading the Game", "Start script", nil);
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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{
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#endif
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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#ifdef PS2_MENU
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}
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#endif
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LoadingScreen("Loading the Game", "Load scene", nil);
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CCollision::ms_collisionInMemory = currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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@ -433,8 +483,15 @@ bool CGame::ShutDown(void)
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void CGame::ReInitGameObjectVariables(void)
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{
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CGameLogic::InitAtStartOfGame();
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TheCamera.CCamera::Init();
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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{
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#endif
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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#ifdef PS2_MENU
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}
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#endif
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CDebug::DebugInitTextBuffer();
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CWeather::Init();
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CUserDisplay::Init();
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@ -443,6 +500,11 @@ void CGame::ReInitGameObjectVariables(void)
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CWorld::bDoingCarCollisions = false;
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CHud::ReInitialise();
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CRadar::Initialise();
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#ifdef PS2
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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#endif
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CCarCtrl::ReInit();
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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@ -458,6 +520,10 @@ void CGame::ReInitGameObjectVariables(void)
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CWorld::Players[i].Clear();
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CWorld::PlayerInFocus = 0;
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#ifdef PS2
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CWeaponEffects::Init();
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CSkidmarks::Init();
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#endif
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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@ -473,11 +539,19 @@ void CGame::ReInitGameObjectVariables(void)
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CPickups::Init();
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CPacManPickups::Init();
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CGarages::Init();
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#ifdef PS2
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CClouds::Init();
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CRemote::Init();
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#endif
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CSpecialFX::Init();
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CWaterCannons::Init();
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CParticle::ReloadConfig();
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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#else
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if ( !FrontEndMenuManager.m_bWantToLoad )
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#endif
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{
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CCranes::InitCranes();
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CTheScripts::StartTestScript();
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@ -589,8 +663,8 @@ void CGame::Process(void)
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ProcessTidyUpMemory();
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#endif
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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