Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
This commit is contained in:
Sergeanur 2020-06-29 12:56:50 +03:00
commit b26eec5daf
44 changed files with 11271 additions and 934 deletions

View file

@ -1,3 +1,4 @@
#define WITHWINDOWS
#include "common.h"
#include "RwHelper.h"
@ -9,6 +10,7 @@
RwRaster *CMBlur::pFrontBuffer;
bool CMBlur::ms_bJustInitialised;
bool CMBlur::ms_bScaledBlur;
bool CMBlur::BlurOn;
float CMBlur::Drunkness;
@ -16,43 +18,123 @@ static RwIm2DVertex Vertex[4];
static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
void
RwBool
CMBlur::MotionBlurOpen(RwCamera *cam)
{
// TODO. this is simplified
#ifdef GTA_PS2
RwRect rect = {0, 0, 0, 0};
if (pFrontBuffer)
return TRUE;
BlurOn = true;
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE);
if (!pFrontBuffer)
{
printf("Error creating raster\n");
return FALSE;
}
RwRaster *raster = RwRasterSubRaster(pFrontBuffer, RwCameraGetRaster(cam), &rect);
if (!raster)
{
RwRasterDestroy(pFrontBuffer);
pFrontBuffer = NULL;
printf("Error subrastering\n");
return FALSE;
}
CreateImmediateModeData(cam, &rect);
#else
RwRect rect = { 0, 0, 0, 0 };
if(pFrontBuffer)
MotionBlurClose();
if(BlurOn){
for(rect.w = 1; rect.w < RwRasterGetWidth(RwCameraGetRaster(cam)); rect.w *= 2);
for(rect.h = 1; rect.h < RwRasterGetHeight(RwCameraGetRaster(cam)); rect.h *= 2);
pFrontBuffer = RwRasterCreate(rect.w, rect.h, RwRasterGetDepth(RwCameraGetRaster(cam)), rwRASTERTYPECAMERATEXTURE);
if(pFrontBuffer)
ms_bJustInitialised = true;
else{
debug("MBlurOpen can't create raster.");
#ifndef LIBRW
extern void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible);
DWORD total, avaible;
_GetVideoMemInfo(&total, &avaible);
debug("Available video memory %d\n", avaible);
#endif
if(BlurOn)
{
int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
int32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
#ifndef LIBRW
extern D3DCAPS8 _RwD3D8DeviceCaps;
extern DWORD _dwMemTotalVideo;
if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
{
total = _dwMemTotalVideo - 3 *
( RwRasterGetDepth(RwCameraGetRaster(cam))
* RwRasterGetHeight(RwCameraGetRaster(cam))
* RwRasterGetWidth(RwCameraGetRaster(cam)) / 8 );
BlurOn = total >= height*width*(depth/8) + (12*1024*1024) /*12 MB*/;
}
else
BlurOn = false;
#endif
if ( BlurOn )
{
ms_bScaledBlur = false;
rect.w = width;
rect.h = height;
pFrontBuffer = RwRasterCreate(rect.w, rect.h, depth, rwRASTERTYPECAMERATEXTURE);
if ( !pFrontBuffer )
{
debug("MBlurOpen can't create raster.");
BlurOn = false;
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
}
else
ms_bJustInitialised = true;
}
else
{
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
}
#ifndef LIBRW
_GetVideoMemInfo(&total, &avaible);
debug("Available video memory %d\n", avaible);
#endif
CreateImmediateModeData(cam, &rect);
}else{
}
else
{
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
CreateImmediateModeData(cam, &rect);
}
return TRUE;
#endif
}
void
RwBool
CMBlur::MotionBlurClose(void)
{
if(pFrontBuffer){
RwRasterDestroy(pFrontBuffer);
pFrontBuffer = nil;
return TRUE;
}
return FALSE;
}
void
@ -149,6 +231,10 @@ void
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha)
{
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
#ifdef GTA_PS2
if( pFrontBuffer )
OverlayRender(cam, pFrontBuffer, color, type, addalpha);
#else
if(ms_bJustInitialised)
ms_bJustInitialised = false;
else
@ -158,6 +244,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
RwRasterPopContext();
}
#endif
}
void
@ -172,32 +259,33 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
DefinedState();
switch(type){
case MBLUR_INTRO1:
switch(type)
{
case MOTION_BLUR_SECURITY_CAM:
r = 0;
g = 255;
b = 0;
a = 128;
break;
case MBLUR_INTRO3:
case MOTION_BLUR_INTRO:
r = 100;
g = 220;
b = 230;
a = 158;
break;
case MBLUR_INTRO4:
case MOTION_BLUR_INTRO2:
r = 80;
g = 255;
b = 230;
a = 138;
break;
case MBLUR_INTRO6:
case MOTION_BLUR_INTRO3:
r = 255;
g = 60;
b = 60;
a = 200;
break;
case MBLUR_UNUSED:
case MOTION_BLUR_INTRO4:
r = 255;
g = 180;
b = 180;
@ -210,7 +298,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
int ovR = r * 0.6f;
int ovG = g * 0.6f;
int ovB = b * 0.6f;
int ovA = type == MBLUR_SNIPER ? a : a*0.6f;
int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f;
RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA);
RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA);
RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA);
@ -237,7 +325,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
if(BlurOn){
if(type == MBLUR_SNIPER){
if(type == MOTION_BLUR_SNIPER){
RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80);
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80);