some fixes

This commit is contained in:
eray orçunus 2020-02-23 01:42:10 +03:00
parent c92dfb0064
commit b2d062ef2d
4 changed files with 9 additions and 9 deletions

View file

@ -2177,7 +2177,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
if(phys->bIsStatic){
phys->bIsStatic = false;
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
phys->AddToMovingList();
}
}
@ -2318,7 +2318,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Brake if player isn't in control
// BUG: game always uses pad 0 here
if(CPad::GetPad(pad)->DisablePlayerControls){
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
m_fGasPedal = 0.0f;