miscellaneous, mostly world related

This commit is contained in:
aap 2019-06-29 11:09:33 +02:00
parent f2d1ceb043
commit b2f8c7eb23
20 changed files with 244 additions and 69 deletions

View file

@ -2,13 +2,16 @@
#include "patcher.h"
#include "Entity.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "Vehicle.h"
#include "Object.h"
#include "Camera.h"
#include "DMAudio.h"
#include "CarCtrl.h"
#include "Garages.h"
#include "TempColModels.h"
#include "World.h"
WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
@ -23,6 +26,41 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
void
CWorld::Add(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed())
DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, true);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
else
ent->Add();
if(ent->IsBuilding() || ent->IsDummy())
return;
if(!ent->bIsStatic)
((CPhysical*)ent)->AddToMovingList();
}
void
CWorld::Remove(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed())
DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, false);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
else
ent->Remove();
if(ent->IsBuilding() || ent->IsDummy())
return;
if(!ent->bIsStatic)
((CPhysical*)ent)->RemoveFromMovingList();
}
void
CWorld::ClearScanCodes(void)
@ -571,7 +609,98 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found)
}
}
CPlayerPed*
FindPlayerPed(void)
{
return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
}
CVehicle*
FindPlayerVehicle(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
return ped->m_pMyVehicle;
else
return nil;
}
CVehicle*
FindPlayerTrain(void)
{
if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
return FindPlayerVehicle();
else
return nil;
}
CEntity*
FindPlayerEntity(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
return ped->m_pMyVehicle;
else
return ped;
}
CVector
FindPlayerCoors(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
return ped->m_pMyVehicle->GetPosition();
else
return ped->GetPosition();
}
CVector&
FindPlayerSpeed(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
return ped->m_pMyVehicle->m_vecMoveSpeed;
else
return ped->m_vecMoveSpeed;
}
CVector&
FindPlayerCentreOfWorld(int32 player)
{
if(CCarCtrl::bCarsGeneratedAroundCamera)
return TheCamera.GetPosition();
if(CWorld::Players[player].m_pRemoteVehicle)
return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetPosition();
return CWorld::Players[player].m_pPed->GetPosition();
}
CVector&
FindPlayerCentreOfWorld_NoSniperShift(void)
{
if(CCarCtrl::bCarsGeneratedAroundCamera)
return TheCamera.GetPosition();
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetPosition();
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
}
float
FindPlayerHeading(void)
{
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetForward().Heading();
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
}
STARTPATCHES
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP);
InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP);
InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP);
@ -587,11 +716,3 @@ STARTPATCHES
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
ENDPATCHES
WRAPPER CPlayerPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
WRAPPER CVector &FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); }
WRAPPER float FindPlayerHeading(void) { EAXJMP(0x4A1220); }