implemented most of streamed collisions and big buildings

This commit is contained in:
aap 2020-05-05 13:02:42 +02:00
parent 84c9484e55
commit b44df26d3e
41 changed files with 1346 additions and 95 deletions

View file

@ -27,6 +27,7 @@
#include "Zones.h"
#include "Bones.h"
#include "Debug.h"
#include "Renderer.h"
int gBuildings;
@ -51,6 +52,9 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
#ifdef MIAMI
bStreamBIGBuilding = false;
#endif
bRenderDamaged = false;
bBulletProof = false;
@ -59,8 +63,10 @@ CEntity::CEntity(void)
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
#ifdef GTA_ZONECULL
bZoneCulled = false;
bZoneCulled2 = false;
#endif
bRemoveFromWorld = false;
bHasHitWall = false;
@ -147,6 +153,17 @@ CEntity::GetIsOnScreenComplex(void)
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
bool
CEntity::GetIsOnScreenAndNotCulled(void)
{
#ifdef GTA_ZONECULL
return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
#else
return GetIsOnScreen();
#endif
}
void
CEntity::Add(void)
{
@ -331,6 +348,11 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
#ifdef MIAMI
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
// TODO: the stuff down there isn't right yet
#endif
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
@ -953,8 +975,10 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
#ifdef GTA_ZONECULL
if (bZoneCulled) tmp |= BIT(30);
if (bZoneCulled2) tmp |= BIT(31);
#endif
WriteSaveBuf<uint32>(buf, tmp);
@ -1006,8 +1030,10 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
#ifdef GTA_ZONECULL
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
#endif
tmp = ReadSaveBuf<uint32>(buf);