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Stats(except displaying), PlayerInfo, marker fix
This commit is contained in:
parent
cdebea71f3
commit
b54bb62c94
25 changed files with 952 additions and 331 deletions
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@ -3,12 +3,14 @@
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#include "Stats.h"
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#include "Text.h"
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#include "World.h"
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#include "Pad.h"
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#include <climits>
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//TODO
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int32 CStats::SeagullsKilled;
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int32 CStats::BoatsExploded;
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int32 CStats::WantedStarsAttained;
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int32 CStats::WantedStarsEvaded;
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int32 CStats::DaysPassed;
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int32 CStats::HeadsPopped;
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int32 CStats::CommercialPassed;
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@ -21,8 +23,25 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
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int32 CStats::TimesDied;
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int32 CStats::TimesArrested;
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int32 CStats::KillsSinceLastCheckpoint;
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float CStats::DistanceTravelledInVehicle;
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float CStats::DistanceTravelledByCar;
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float CStats::DistanceTravelledByHelicoptor;
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float CStats::DistanceTravelledByBike;
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float CStats::DistanceTravelledByBoat;
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float CStats::DistanceTravelledByPlane;
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float CStats::DistanceTravelledByGolfCart;
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float CStats::DistanceTravelledOnFoot;
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int32 CStats::FlightTime;
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int32 CStats::TimesDrowned;
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int32 CStats::PhotosTaken;
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float CStats::LoanSharks;
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float CStats::StoresKnockedOff;
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float CStats::MovieStunts;
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float CStats::Assassinations;
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float CStats::PizzasDelivered;
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float CStats::GarbagePickups;
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float CStats::IceCreamSold;
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float CStats::TopShootingRangeScore;
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float CStats::ShootingRank;
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int32 CStats::ProgressMade;
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int32 CStats::TotalProgressInGame;
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int32 CStats::CarsExploded;
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@ -40,95 +59,153 @@ int32 CStats::MissionsGiven;
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int32 CStats::MissionsPassed;
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char CStats::LastMissionPassedName[8];
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int32 CStats::TotalLegitimateKills;
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int32 CStats::ElBurroTime;
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int32 CStats::Record4x4One;
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int32 CStats::Record4x4Two;
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int32 CStats::Record4x4Three;
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int32 CStats::Record4x4Mayhem;
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int32 CStats::LivesSavedWithAmbulance;
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int32 CStats::CriminalsCaught;
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int32 CStats::HighestLevelAmbulanceMission;
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int32 CStats::HighestLevelVigilanteMission;
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int32 CStats::HighestLevelFireMission;
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int32 CStats::FiresExtinguished;
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int32 CStats::TimeTakenDefuseMission;
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int32 CStats::TotalNumberKillFrenzies;
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int32 CStats::TotalNumberMissions;
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int32 CStats::RoundsFiredByPlayer;
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int32 CStats::KgsOfExplosivesUsed;
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int32 CStats::InstantHitsFiredByPlayer;
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int32 CStats::InstantHitsHitByPlayer;
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int32 CStats::BulletsThatHit;
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int32 CStats::BestTimeBombDefusal;
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int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
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int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
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int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
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bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES];
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int32 CStats::NumPropertyOwned;
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int32 CStats::PropertyDestroyed;
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float CStats::HighestChaseValue;
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int32 CStats::CheatedCount;
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int32 CStats::ShowChaseStatOnScreen;
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int32 CStats::PamphletMissionPassed;
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bool CStats::abSonyCDs[1];
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int32 CStats::BloodRingKills;
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int32 CStats::BloodRingTime;
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float CStats::FavoriteRadioStationList[NUM_RADIOS];
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int32 CStats::Sprayings;
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float CStats::AutoPaintingBudget;
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int32 CStats::NoMoreHurricanes;
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float CStats::FashionBudget;
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float CStats::PropertyBudget;
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float CStats::WeaponBudget;
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int32 CStats::SafeHouseVisits;
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int32 CStats::TyresPopped;
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int32 CStats::LongestWheelie;
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int32 CStats::LongestStoppie;
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int32 CStats::Longest2Wheel;
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float CStats::LongestWheelieDist;
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float CStats::LongestStoppieDist;
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float CStats::Longest2WheelDist;
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// --MIAMI: functions below are done except TODOs, but there are some to be moved from Frontend
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void CStats::Init()
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{
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PeopleKilledByOthers = 0;
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PeopleKilledByPlayer = 0;
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RoundsFiredByPlayer = 0;
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CarsExploded = 0;
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BoatsExploded = 0;
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RoundsFiredByPlayer = 0;
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for (int i = 0; i < NUM_PEDTYPES; i++)
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PedsKilledOfThisType[i] = 0;
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HelisDestroyed = 0;
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ProgressMade = 0;
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KgsOfExplosivesUsed = 0;
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InstantHitsFiredByPlayer = 0;
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InstantHitsHitByPlayer = 0;
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BulletsThatHit = 0;
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TyresPopped = 0;
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HeadsPopped = 0;
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WantedStarsAttained = 0;
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WantedStarsEvaded = 0;
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TimesArrested = 0;
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TimesDied = 0;
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DaysPassed = 0;
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NumberOfUniqueJumpsFound = 0;
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MaximumJumpFlips = 0;
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MaximumJumpSpins = 0;
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SafeHouseVisits = 0;
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Sprayings = 0;
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MaximumJumpDistance = 0;
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MaximumJumpHeight = 0;
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MaximumJumpFlips = 0;
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MaximumJumpSpins = 0;
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BestStuntJump = 0;
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NumberOfUniqueJumpsFound = 0;
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TotalNumberOfUniqueJumps = 0;
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Record4x4One = 0;
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Record4x4Two = 0;
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PassengersDroppedOffWithTaxi = 0;
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Record4x4Three = 0;
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MoneyMadeWithTaxi = 0;
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Record4x4Mayhem = 0;
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LivesSavedWithAmbulance = 0;
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ElBurroTime = 0;
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CriminalsCaught = 0;
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MissionsGiven = 0;
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HighestLevelAmbulanceMission = 0;
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MissionsPassed = 0;
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FiresExtinguished = 0;
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PassengersDroppedOffWithTaxi = 0;
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MoneyMadeWithTaxi = 0;
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DistanceTravelledOnFoot = 0;
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TimeTakenDefuseMission = 0;
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DistanceTravelledByCar = 0;
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DistanceTravelledByBike = 0;
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DistanceTravelledByBoat = 0;
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DistanceTravelledByGolfCart = 0;
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DistanceTravelledByHelicoptor = 0;
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DistanceTravelledByPlane = 0; // FIX: Wasn't initialized
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LivesSavedWithAmbulance = 0;
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CriminalsCaught = 0;
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HighestLevelVigilanteMission = 0;
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HighestLevelAmbulanceMission = 0;
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HighestLevelFireMission = 0;
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FiresExtinguished = 0;
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PhotosTaken = 0;
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NumberKillFrenziesPassed = 0;
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DistanceTravelledInVehicle = 0;
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TotalNumberKillFrenzies = 0;
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TotalNumberMissions = 0;
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KillsSinceLastCheckpoint = 0;
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TotalLegitimateKills = 0;
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FlightTime = 0;
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TimesDrowned = 0;
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SeagullsKilled = 0;
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WeaponBudget = 0.0f;
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FashionBudget = 0.0f;
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LoanSharks = 0.0f;
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StoresKnockedOff = 0.0f;
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MovieStunts = 0.0f;
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Assassinations = 0.0f;
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PizzasDelivered = 0.0f;
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GarbagePickups = 0.0f;
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IceCreamSold = 0.0f;
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TopShootingRangeScore = 0.0f;
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ShootingRank = 0.0f;
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LongestWheelie = 0;
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LongestStoppie = 0;
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Longest2Wheel = 0;
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LongestWheelieDist = 0.0f;
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LongestStoppieDist = 0.0f;
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Longest2WheelDist = 0.0f;
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PropertyBudget = 0.0f;
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AutoPaintingBudget = 0.0f;
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PropertyDestroyed = 0;
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HighestChaseValue = 0.0f;
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CheatedCount = 0;
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for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
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FastestTimes[i] = 0;
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for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
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HighestScores[i] = 0;
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for (int i = 0; i < TOTAL_BEST_POSITIONS; i++)
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BestPositions[i] = INT_MAX;
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for (int i = 0; i < NUM_PEDTYPES; i++)
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PedsKilledOfThisType[i] = 0;
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KillsSinceLastCheckpoint = 0;
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TotalLegitimateKills = 0;
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IndustrialPassed = 0;
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CommercialPassed = 0;
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SuburbanPassed = 0;
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Sprayings = 0;
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AutoPaintingBudget = 0.0f;
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PamphletMissionPassed = 0;
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NoMoreHurricanes = 0;
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SafeHouseVisits = 0;
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ShowChaseStatOnScreen = 0;
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abSonyCDs[0] = 0;
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// TODO(Miami): Change this with PopulateFavoriteRadioStationList(); !!
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for (int i = 0; i < NUM_RADIOS; i++)
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FavoriteRadioStationList[i] = 0.0f;
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NumPropertyOwned = 0;
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for (int i = 0; i < TOTAL_PROPERTIES; i++)
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PropertyOwned[i] = false;
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BloodRingKills = 0;
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BloodRingTime = 0;
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}
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void CStats::RegisterFastestTime(int32 index, int32 time)
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@ -152,31 +229,6 @@ void CStats::RegisterBestPosition(int32 index, int32 position)
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BestPositions[index] = Min(BestPositions[index], position);
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}
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void CStats::RegisterElBurroTime(int32 time)
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{
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ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time;
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}
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void CStats::Register4x4OneTime(int32 time)
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{
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Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time;
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}
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void CStats::Register4x4TwoTime(int32 time)
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{
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Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time;
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}
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void CStats::Register4x4ThreeTime(int32 time)
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{
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Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time;
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}
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void CStats::Register4x4MayhemTime(int32 time)
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{
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Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time;
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}
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void CStats::AnotherLifeSavedWithAmbulance()
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{
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++LivesSavedWithAmbulance;
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@ -192,16 +244,21 @@ void CStats::RegisterLevelAmbulanceMission(int32 level)
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HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level);
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}
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void CStats::RegisterLevelVigilanteMission(int32 level)
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{
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HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level);
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}
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void CStats::RegisterLevelFireMission(int32 level)
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{
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HighestLevelFireMission = Max(HighestLevelFireMission, level);
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}
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void CStats::AnotherFireExtinguished()
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{
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++FiresExtinguished;
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}
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void CStats::RegisterTimeTakenDefuseMission(int32 time)
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{
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TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
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}
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void CStats::AnotherKillFrenzyPassed()
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{
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++NumberKillFrenziesPassed;
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@ -221,40 +278,88 @@ wchar *CStats::FindCriminalRatingString()
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{
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int rating = FindCriminalRatingNumber();
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if (rating < 10) return TheText.Get("RATNG1");
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if (rating < 25) return TheText.Get("RATNG2");
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if (rating < 70) return TheText.Get("RATNG3");
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if (rating < 150) return TheText.Get("RATNG4");
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if (rating < 250) return TheText.Get("RATNG5");
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if (rating < 450) return TheText.Get("RATNG6");
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if (rating < 700) return TheText.Get("RATNG7");
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if (rating < 1000) return TheText.Get("RATNG8");
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if (rating < 1400) return TheText.Get("RATNG9");
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if (rating < 1900) return TheText.Get("RATNG10");
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if (rating < 2500) return TheText.Get("RATNG11");
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if (rating < 3200) return TheText.Get("RATNG12");
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if (rating < 4000) return TheText.Get("RATNG13");
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if (rating < 5000) return TheText.Get("RATNG14");
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return TheText.Get("RATNG15");
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if (rating < 0) {
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if (rating > -500) return TheText.Get("RATNG53");
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if (rating > -2000) return TheText.Get("RATNG54");
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if (rating > -4000) return TheText.Get("RATNG55");
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if (rating > -6000) return TheText.Get("RATNG56");
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return TheText.Get("RATNG57");
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}
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if (rating < 20) return TheText.Get("RATNG1");
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if (rating < 50) return TheText.Get("RATNG2");
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if (rating < 75) return TheText.Get("RATNG3");
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if (rating < 100) return TheText.Get("RATNG4");
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if (rating < 120) return TheText.Get("RATNG5");
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if (rating < 150) return TheText.Get("RATNG6");
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if (rating < 200) return TheText.Get("RATNG7");
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if (rating < 240) return TheText.Get("RATNG8");
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if (rating < 270) return TheText.Get("RATNG9");
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if (rating < 300) return TheText.Get("RATNG10");
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if (rating < 335) return TheText.Get("RATNG11");
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if (rating < 370) return TheText.Get("RATNG12");
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if (rating < 400) return TheText.Get("RATNG13");
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if (rating < 450) return TheText.Get("RATNG14");
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if (rating < 500) return TheText.Get("RATNG15");
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if (rating < 550) return TheText.Get("RATNG16");
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if (rating < 600) return TheText.Get("RATNG17");
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if (rating < 610) return TheText.Get("RATNG18");
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if (rating < 650) return TheText.Get("RATNG19");
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if (rating < 700) return TheText.Get("RATNG20");
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if (rating < 850) return TheText.Get("RATNG21");
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if (rating < 1000) return TheText.Get("RATNG22");
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if (rating < 1005) return TheText.Get("RATNG23");
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if (rating < 1150) return TheText.Get("RATNG24");
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if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24");
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if (rating < 1500) return TheText.Get("RATNG26");
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if (rating < 1700) return TheText.Get("RATNG27");
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if (rating < 2000) return TheText.Get("RATNG28");
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if (rating < 2100) return TheText.Get("RATNG29");
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if (rating < 2300) return TheText.Get("RATNG30");
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if (rating < 2500) return TheText.Get("RATNG31");
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if (rating < 2750) return TheText.Get("RATNG32");
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if (rating < 3000) return TheText.Get("RATNG33");
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if (rating < 3500) return TheText.Get("RATNG34");
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if (rating < 4000) return TheText.Get("RATNG35");
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if (rating < 5000) return TheText.Get("RATNG36");
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if (rating < 7500) return TheText.Get("RATNG37");
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if (rating < 10000) return TheText.Get("RATNG38");
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if (rating < 20000) return TheText.Get("RATNG39");
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if (rating < 30000) return TheText.Get("RATNG40");
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if (rating < 40000) return TheText.Get("RATNG41");
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if (rating < 50000) return TheText.Get("RATNG42");
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if (rating < 65000) return TheText.Get("RATNG43");
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if (rating < 80000) return TheText.Get("RATNG44");
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if (rating < 100000) return TheText.Get("RATNG45");
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if (rating < 150000) return TheText.Get("RATNG46");
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if (rating < 200000) return TheText.Get("RATNG47");
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if (rating < 300000) return TheText.Get("RATNG48");
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if (rating < 375000) return TheText.Get("RATNG49");
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if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49");
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if (rating < 1000000) return TheText.Get("RATNG51");
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return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51");
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}
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int32 CStats::FindCriminalRatingNumber()
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{
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int32 rating;
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rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance
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rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission
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+ CriminalsCaught + LivesSavedWithAmbulance
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+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
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+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
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if (rating <= 0) rating = 0;
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if (CPad::bHasPlayerCheated || CheatedCount > 0) {
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rating -= CheatedCount;
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if (rating <= -10000)
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rating = -10000;
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if (InstantHitsFiredByPlayer > 100)
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rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f;
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} else if (rating <= 0) {
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rating = 0;
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}
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if (RoundsFiredByPlayer > 100)
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rating += (float)CStats::BulletsThatHit / (float)CStats::RoundsFiredByPlayer * 500.0f;
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if (TotalProgressInGame)
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rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
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if (!IndustrialPassed && rating >= 3521)
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rating = 3521;
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if (!CommercialPassed && rating >= 4552)
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rating = 4552;
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return rating;
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}
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@ -266,11 +371,80 @@ float CStats::GetPercentageProgress()
|
|||
return Min(percentCompleted, 100.0f);
|
||||
}
|
||||
|
||||
void CStats::MoneySpentOnWeapons(int32 money)
|
||||
{
|
||||
WeaponBudget += money;
|
||||
}
|
||||
|
||||
void CStats::MoneySpentOnProperty(int32 money)
|
||||
{
|
||||
PropertyBudget += money;
|
||||
}
|
||||
|
||||
void CStats::MoneySpentOnAutoPainting(int32 money)
|
||||
{
|
||||
AutoPaintingBudget += money;
|
||||
}
|
||||
|
||||
void CStats::MoneySpentOnFashion(int32 money)
|
||||
{
|
||||
FashionBudget += money;
|
||||
}
|
||||
|
||||
void CStats::NumOfVisitsFromLoanSharks(int32 num)
|
||||
{
|
||||
LoanSharks += num;
|
||||
}
|
||||
|
||||
void CStats::NumOfStoresKnockedOff(int32 num)
|
||||
{
|
||||
StoresKnockedOff += num;
|
||||
}
|
||||
|
||||
void CStats::NumOfMovieStunts(int32 num)
|
||||
{
|
||||
MovieStunts += num;
|
||||
}
|
||||
|
||||
void CStats::NumOfAssassinations(int32 num)
|
||||
{
|
||||
Assassinations += num;
|
||||
}
|
||||
|
||||
void CStats::NumOfPizzasDelivered(int32 num)
|
||||
{
|
||||
PizzasDelivered += num;
|
||||
}
|
||||
|
||||
void CStats::NumOfGarbagePickups(int32 num)
|
||||
{
|
||||
GarbagePickups += num;
|
||||
}
|
||||
|
||||
void CStats::NumOfIceCreamSold(int32 num)
|
||||
{
|
||||
IceCreamSold += num;
|
||||
}
|
||||
|
||||
void CStats::AddNumBloodRingKills(int32 num)
|
||||
{
|
||||
BloodRingKills += num;
|
||||
}
|
||||
|
||||
void CStats::LongestTimeInBloodRing(int32 time)
|
||||
{
|
||||
if (BloodRingTime < time)
|
||||
BloodRingTime = time;
|
||||
}
|
||||
|
||||
void CStats::AddPropertyAsOwned(int32 id)
|
||||
{
|
||||
if (!PropertyOwned[id]) {
|
||||
PropertyOwned[id] = true;
|
||||
++NumPropertyOwned;
|
||||
}
|
||||
}
|
||||
|
||||
void CStats::SaveStats(uint8 *buf, uint32 *size)
|
||||
{
|
||||
CheckPointReachedSuccessfully();
|
||||
|
@ -278,18 +452,23 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
|
|||
*size = sizeof(PeopleKilledByPlayer) +
|
||||
sizeof(PeopleKilledByOthers) +
|
||||
sizeof(CarsExploded) +
|
||||
sizeof(BoatsExploded) +
|
||||
sizeof(TyresPopped) +
|
||||
sizeof(RoundsFiredByPlayer) +
|
||||
sizeof(PedsKilledOfThisType) +
|
||||
sizeof(HelisDestroyed) +
|
||||
sizeof(ProgressMade) +
|
||||
sizeof(TotalProgressInGame) +
|
||||
sizeof(KgsOfExplosivesUsed) +
|
||||
sizeof(InstantHitsFiredByPlayer) +
|
||||
sizeof(InstantHitsHitByPlayer) +
|
||||
sizeof(BulletsThatHit) +
|
||||
sizeof(HeadsPopped) +
|
||||
sizeof(WantedStarsAttained) +
|
||||
sizeof(WantedStarsEvaded) +
|
||||
sizeof(TimesArrested) +
|
||||
sizeof(TimesDied) +
|
||||
sizeof(DaysPassed) +
|
||||
sizeof(SafeHouseVisits) +
|
||||
sizeof(Sprayings) +
|
||||
sizeof(MaximumJumpDistance) +
|
||||
sizeof(MaximumJumpHeight) +
|
||||
sizeof(MaximumJumpFlips) +
|
||||
|
@ -298,50 +477,88 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
|
|||
sizeof(NumberOfUniqueJumpsFound) +
|
||||
sizeof(TotalNumberOfUniqueJumps) +
|
||||
sizeof(MissionsGiven) +
|
||||
sizeof(MissionsPassed) +
|
||||
sizeof(PassengersDroppedOffWithTaxi) +
|
||||
sizeof(MoneyMadeWithTaxi) +
|
||||
sizeof(IndustrialPassed) +
|
||||
sizeof(CommercialPassed) +
|
||||
sizeof(SuburbanPassed) +
|
||||
sizeof(ElBurroTime) +
|
||||
sizeof(PamphletMissionPassed) +
|
||||
sizeof(NoMoreHurricanes) +
|
||||
sizeof(DistanceTravelledOnFoot) +
|
||||
sizeof(DistanceTravelledInVehicle) +
|
||||
sizeof(Record4x4One) +
|
||||
sizeof(Record4x4Two) +
|
||||
sizeof(Record4x4Three) +
|
||||
sizeof(Record4x4Mayhem) +
|
||||
sizeof(DistanceTravelledByCar) +
|
||||
sizeof(DistanceTravelledByBike) +
|
||||
sizeof(DistanceTravelledByBoat) +
|
||||
sizeof(DistanceTravelledByGolfCart) +
|
||||
sizeof(DistanceTravelledByHelicoptor) +
|
||||
sizeof(DistanceTravelledByPlane) +
|
||||
sizeof(LivesSavedWithAmbulance) +
|
||||
sizeof(CriminalsCaught) +
|
||||
sizeof(HighestLevelAmbulanceMission) +
|
||||
sizeof(FiresExtinguished) +
|
||||
sizeof(TimeTakenDefuseMission) +
|
||||
sizeof(HighestLevelVigilanteMission) +
|
||||
sizeof(HighestLevelAmbulanceMission) +
|
||||
sizeof(HighestLevelFireMission) +
|
||||
sizeof(PhotosTaken) +
|
||||
sizeof(NumberKillFrenziesPassed) +
|
||||
sizeof(TotalNumberKillFrenzies) +
|
||||
sizeof(TotalNumberMissions) +
|
||||
sizeof(FlightTime) +
|
||||
sizeof(TimesDrowned) +
|
||||
sizeof(SeagullsKilled) +
|
||||
sizeof(WeaponBudget) +
|
||||
sizeof(FashionBudget) +
|
||||
sizeof(LoanSharks) +
|
||||
sizeof(StoresKnockedOff) +
|
||||
sizeof(MovieStunts) +
|
||||
sizeof(Assassinations) +
|
||||
sizeof(PizzasDelivered) +
|
||||
sizeof(GarbagePickups) +
|
||||
sizeof(IceCreamSold) +
|
||||
sizeof(TopShootingRangeScore) +
|
||||
sizeof(ShootingRank) +
|
||||
sizeof(LongestWheelie) +
|
||||
sizeof(LongestStoppie) +
|
||||
sizeof(Longest2Wheel) +
|
||||
sizeof(LongestWheelieDist) +
|
||||
sizeof(LongestStoppieDist) +
|
||||
sizeof(Longest2WheelDist) +
|
||||
sizeof(PropertyBudget) +
|
||||
sizeof(AutoPaintingBudget) +
|
||||
sizeof(PropertyDestroyed) +
|
||||
sizeof(NumPropertyOwned) +
|
||||
sizeof(BloodRingKills) +
|
||||
sizeof(BloodRingTime) +
|
||||
sizeof(PropertyOwned) +
|
||||
sizeof(HighestChaseValue) +
|
||||
sizeof(FastestTimes) +
|
||||
sizeof(HighestScores) +
|
||||
sizeof(BestPositions) +
|
||||
sizeof(KillsSinceLastCheckpoint) +
|
||||
sizeof(TotalLegitimateKills) +
|
||||
sizeof(LastMissionPassedName);
|
||||
sizeof(LastMissionPassedName) +
|
||||
sizeof(CheatedCount) +
|
||||
sizeof(FavoriteRadioStationList);
|
||||
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
|
||||
CopyToBuf(buf, PeopleKilledByPlayer);
|
||||
CopyToBuf(buf, PeopleKilledByOthers);
|
||||
CopyToBuf(buf, CarsExploded);
|
||||
CopyToBuf(buf, BoatsExploded);
|
||||
CopyToBuf(buf, TyresPopped);
|
||||
CopyToBuf(buf, RoundsFiredByPlayer);
|
||||
CopyToBuf(buf, PedsKilledOfThisType);
|
||||
CopyToBuf(buf, HelisDestroyed);
|
||||
CopyToBuf(buf, ProgressMade);
|
||||
CopyToBuf(buf, TotalProgressInGame);
|
||||
CopyToBuf(buf, KgsOfExplosivesUsed);
|
||||
CopyToBuf(buf, InstantHitsFiredByPlayer);
|
||||
CopyToBuf(buf, InstantHitsHitByPlayer);
|
||||
CopyToBuf(buf, BulletsThatHit);
|
||||
CopyToBuf(buf, HeadsPopped);
|
||||
CopyToBuf(buf, WantedStarsAttained);
|
||||
CopyToBuf(buf, WantedStarsEvaded);
|
||||
CopyToBuf(buf, TimesArrested);
|
||||
CopyToBuf(buf, TimesDied);
|
||||
CopyToBuf(buf, DaysPassed);
|
||||
CopyToBuf(buf, SafeHouseVisits);
|
||||
CopyToBuf(buf, Sprayings);
|
||||
CopyToBuf(buf, MaximumJumpDistance);
|
||||
CopyToBuf(buf, MaximumJumpHeight);
|
||||
CopyToBuf(buf, MaximumJumpFlips);
|
||||
|
@ -350,33 +567,67 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
|
|||
CopyToBuf(buf, NumberOfUniqueJumpsFound);
|
||||
CopyToBuf(buf, TotalNumberOfUniqueJumps);
|
||||
CopyToBuf(buf, MissionsGiven);
|
||||
CopyToBuf(buf, MissionsPassed);
|
||||
CopyToBuf(buf, PassengersDroppedOffWithTaxi);
|
||||
CopyToBuf(buf, MoneyMadeWithTaxi);
|
||||
CopyToBuf(buf, IndustrialPassed);
|
||||
CopyToBuf(buf, CommercialPassed);
|
||||
CopyToBuf(buf, SuburbanPassed);
|
||||
CopyToBuf(buf, ElBurroTime);
|
||||
CopyToBuf(buf, PamphletMissionPassed);
|
||||
CopyToBuf(buf, NoMoreHurricanes);
|
||||
CopyToBuf(buf, DistanceTravelledOnFoot);
|
||||
CopyToBuf(buf, DistanceTravelledInVehicle);
|
||||
CopyToBuf(buf, Record4x4One);
|
||||
CopyToBuf(buf, Record4x4Two);
|
||||
CopyToBuf(buf, Record4x4Three);
|
||||
CopyToBuf(buf, Record4x4Mayhem);
|
||||
CopyToBuf(buf, DistanceTravelledByCar);
|
||||
CopyToBuf(buf, DistanceTravelledByBike);
|
||||
CopyToBuf(buf, DistanceTravelledByBoat);
|
||||
CopyToBuf(buf, DistanceTravelledByGolfCart);
|
||||
CopyToBuf(buf, DistanceTravelledByHelicoptor);
|
||||
CopyToBuf(buf, DistanceTravelledByPlane);
|
||||
CopyToBuf(buf, LivesSavedWithAmbulance);
|
||||
CopyToBuf(buf, CriminalsCaught);
|
||||
CopyToBuf(buf, HighestLevelAmbulanceMission);
|
||||
CopyToBuf(buf, FiresExtinguished);
|
||||
CopyToBuf(buf, TimeTakenDefuseMission);
|
||||
CopyToBuf(buf, HighestLevelVigilanteMission);
|
||||
CopyToBuf(buf, HighestLevelAmbulanceMission);
|
||||
CopyToBuf(buf, HighestLevelFireMission);
|
||||
CopyToBuf(buf, PhotosTaken);
|
||||
CopyToBuf(buf, NumberKillFrenziesPassed);
|
||||
CopyToBuf(buf, TotalNumberKillFrenzies);
|
||||
CopyToBuf(buf, TotalNumberMissions);
|
||||
CopyToBuf(buf, FlightTime);
|
||||
CopyToBuf(buf, TimesDrowned);
|
||||
CopyToBuf(buf, SeagullsKilled);
|
||||
CopyToBuf(buf, WeaponBudget);
|
||||
CopyToBuf(buf, FashionBudget);
|
||||
CopyToBuf(buf, LoanSharks);
|
||||
CopyToBuf(buf, StoresKnockedOff);
|
||||
CopyToBuf(buf, MovieStunts);
|
||||
CopyToBuf(buf, Assassinations);
|
||||
CopyToBuf(buf, PizzasDelivered);
|
||||
CopyToBuf(buf, GarbagePickups);
|
||||
CopyToBuf(buf, IceCreamSold);
|
||||
CopyToBuf(buf, TopShootingRangeScore);
|
||||
CopyToBuf(buf, ShootingRank);
|
||||
CopyToBuf(buf, LongestWheelie);
|
||||
CopyToBuf(buf, LongestStoppie);
|
||||
CopyToBuf(buf, Longest2Wheel);
|
||||
CopyToBuf(buf, LongestWheelieDist);
|
||||
CopyToBuf(buf, LongestStoppieDist);
|
||||
CopyToBuf(buf, Longest2WheelDist);
|
||||
CopyToBuf(buf, PropertyBudget);
|
||||
CopyToBuf(buf, AutoPaintingBudget);
|
||||
CopyToBuf(buf, PropertyDestroyed);
|
||||
CopyToBuf(buf, NumPropertyOwned);
|
||||
CopyToBuf(buf, BloodRingKills);
|
||||
CopyToBuf(buf, BloodRingTime);
|
||||
CopyToBuf(buf, PropertyOwned);
|
||||
CopyToBuf(buf, HighestChaseValue);
|
||||
CopyToBuf(buf, FastestTimes);
|
||||
CopyToBuf(buf, HighestScores);
|
||||
CopyToBuf(buf, BestPositions);
|
||||
CopyToBuf(buf, KillsSinceLastCheckpoint);
|
||||
CopyToBuf(buf, TotalLegitimateKills);
|
||||
CopyToBuf(buf, LastMissionPassedName);
|
||||
CopyToBuf(buf, CheatedCount);
|
||||
// TODO(Miami): Set favourite radio stations!!
|
||||
CopyToBuf(buf, FavoriteRadioStationList);
|
||||
|
||||
assert(buf - buf_start == *size);
|
||||
#undef CopyToBuf
|
||||
|
@ -391,18 +642,23 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
|
|||
CopyFromBuf(buf, PeopleKilledByPlayer);
|
||||
CopyFromBuf(buf, PeopleKilledByOthers);
|
||||
CopyFromBuf(buf, CarsExploded);
|
||||
CopyFromBuf(buf, BoatsExploded);
|
||||
CopyFromBuf(buf, TyresPopped);
|
||||
CopyFromBuf(buf, RoundsFiredByPlayer);
|
||||
CopyFromBuf(buf, PedsKilledOfThisType);
|
||||
CopyFromBuf(buf, HelisDestroyed);
|
||||
CopyFromBuf(buf, ProgressMade);
|
||||
CopyFromBuf(buf, TotalProgressInGame);
|
||||
CopyFromBuf(buf, KgsOfExplosivesUsed);
|
||||
CopyFromBuf(buf, InstantHitsFiredByPlayer);
|
||||
CopyFromBuf(buf, InstantHitsHitByPlayer);
|
||||
CopyFromBuf(buf, BulletsThatHit);
|
||||
CopyFromBuf(buf, HeadsPopped);
|
||||
CopyFromBuf(buf, WantedStarsAttained);
|
||||
CopyFromBuf(buf, WantedStarsEvaded);
|
||||
CopyFromBuf(buf, TimesArrested);
|
||||
CopyFromBuf(buf, TimesDied);
|
||||
CopyFromBuf(buf, DaysPassed);
|
||||
CopyFromBuf(buf, SafeHouseVisits);
|
||||
CopyFromBuf(buf, Sprayings);
|
||||
CopyFromBuf(buf, MaximumJumpDistance);
|
||||
CopyFromBuf(buf, MaximumJumpHeight);
|
||||
CopyFromBuf(buf, MaximumJumpFlips);
|
||||
|
@ -411,33 +667,66 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
|
|||
CopyFromBuf(buf, NumberOfUniqueJumpsFound);
|
||||
CopyFromBuf(buf, TotalNumberOfUniqueJumps);
|
||||
CopyFromBuf(buf, MissionsGiven);
|
||||
CopyFromBuf(buf, MissionsPassed);
|
||||
CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
|
||||
CopyFromBuf(buf, MoneyMadeWithTaxi);
|
||||
CopyFromBuf(buf, IndustrialPassed);
|
||||
CopyFromBuf(buf, CommercialPassed);
|
||||
CopyFromBuf(buf, SuburbanPassed);
|
||||
CopyFromBuf(buf, ElBurroTime);
|
||||
CopyFromBuf(buf, PamphletMissionPassed);
|
||||
CopyFromBuf(buf, NoMoreHurricanes);
|
||||
CopyFromBuf(buf, DistanceTravelledOnFoot);
|
||||
CopyFromBuf(buf, DistanceTravelledInVehicle);
|
||||
CopyFromBuf(buf, Record4x4One);
|
||||
CopyFromBuf(buf, Record4x4Two);
|
||||
CopyFromBuf(buf, Record4x4Three);
|
||||
CopyFromBuf(buf, Record4x4Mayhem);
|
||||
CopyFromBuf(buf, DistanceTravelledByCar);
|
||||
CopyFromBuf(buf, DistanceTravelledByBike);
|
||||
CopyFromBuf(buf, DistanceTravelledByBoat);
|
||||
CopyFromBuf(buf, DistanceTravelledByGolfCart);
|
||||
CopyFromBuf(buf, DistanceTravelledByHelicoptor);
|
||||
CopyFromBuf(buf, DistanceTravelledByPlane);
|
||||
CopyFromBuf(buf, LivesSavedWithAmbulance);
|
||||
CopyFromBuf(buf, CriminalsCaught);
|
||||
CopyFromBuf(buf, HighestLevelAmbulanceMission);
|
||||
CopyFromBuf(buf, FiresExtinguished);
|
||||
CopyFromBuf(buf, TimeTakenDefuseMission);
|
||||
CopyFromBuf(buf, HighestLevelVigilanteMission);
|
||||
CopyFromBuf(buf, HighestLevelAmbulanceMission);
|
||||
CopyFromBuf(buf, HighestLevelFireMission);
|
||||
CopyFromBuf(buf, PhotosTaken);
|
||||
CopyFromBuf(buf, NumberKillFrenziesPassed);
|
||||
CopyFromBuf(buf, TotalNumberKillFrenzies);
|
||||
CopyFromBuf(buf, TotalNumberMissions);
|
||||
CopyFromBuf(buf, FlightTime);
|
||||
CopyFromBuf(buf, TimesDrowned);
|
||||
CopyFromBuf(buf, SeagullsKilled);
|
||||
CopyFromBuf(buf, WeaponBudget);
|
||||
CopyFromBuf(buf, FashionBudget);
|
||||
CopyFromBuf(buf, LoanSharks);
|
||||
CopyFromBuf(buf, StoresKnockedOff);
|
||||
CopyFromBuf(buf, MovieStunts);
|
||||
CopyFromBuf(buf, Assassinations);
|
||||
CopyFromBuf(buf, PizzasDelivered);
|
||||
CopyFromBuf(buf, GarbagePickups);
|
||||
CopyFromBuf(buf, IceCreamSold);
|
||||
CopyFromBuf(buf, TopShootingRangeScore);
|
||||
CopyFromBuf(buf, ShootingRank);
|
||||
CopyFromBuf(buf, LongestWheelie);
|
||||
CopyFromBuf(buf, LongestStoppie);
|
||||
CopyFromBuf(buf, Longest2Wheel);
|
||||
CopyFromBuf(buf, LongestWheelieDist);
|
||||
CopyFromBuf(buf, LongestStoppieDist);
|
||||
CopyFromBuf(buf, Longest2WheelDist);
|
||||
CopyFromBuf(buf, PropertyBudget);
|
||||
CopyFromBuf(buf, AutoPaintingBudget);
|
||||
CopyFromBuf(buf, PropertyDestroyed);
|
||||
CopyFromBuf(buf, NumPropertyOwned);
|
||||
CopyFromBuf(buf, BloodRingKills);
|
||||
CopyFromBuf(buf, BloodRingTime);
|
||||
CopyFromBuf(buf, PropertyOwned);
|
||||
CopyFromBuf(buf, HighestChaseValue);
|
||||
CopyFromBuf(buf, FastestTimes);
|
||||
CopyFromBuf(buf, HighestScores);
|
||||
CopyFromBuf(buf, BestPositions);
|
||||
CopyFromBuf(buf, KillsSinceLastCheckpoint);
|
||||
CopyFromBuf(buf, TotalLegitimateKills);
|
||||
CopyFromBuf(buf, LastMissionPassedName);
|
||||
CopyFromBuf(buf, CheatedCount);
|
||||
CopyFromBuf(buf, FavoriteRadioStationList);
|
||||
|
||||
assert(buf - buf_start == size);
|
||||
#undef CopyFromBuf
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue