added some missing functions

This commit is contained in:
Nikolay Korolev 2021-01-23 15:29:00 +03:00
parent f6fb473cf9
commit b5c4866964
2 changed files with 44 additions and 1 deletions

View file

@ -106,7 +106,7 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
{ MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
};
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
@ -2357,3 +2357,41 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR25 ||
id == MI_GARAGEDOOR26;
}
void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
{
pCar->m_fFireBlowUpTimer = 0.0f;
pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
}
bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
{
for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
if (gaCarsToCollectIn60Seconds[i] == mi)
return true;
}
return false;
}
bool CGarage::Does60SecondsNeedThisCar(int mi)
{
for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
if (gaCarsToCollectIn60Seconds[i] == mi)
return m_bCollectedCarsState & BIT(i);
}
return false;
}
void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
{
for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
if (gaCarsToCollectIn60Seconds[i] == mi)
m_bCollectedCarsState |= BIT(i);
}
}
bool CGarage::IsPlayerEntirelyInsideGarage()
{
return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
}

View file

@ -182,6 +182,10 @@ public:
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
bool Does60SecondsNeedThisCarAtAll(int mi);
bool Does60SecondsNeedThisCar(int mi);
void MarkThisCarAsCollectedFor60Seconds(int mi);
bool IsPlayerEntirelyInsideGarage();
bool IsPointInsideGarage(CVector);
bool IsPointInsideGarage(CVector, float);
@ -254,6 +258,7 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
static void StopCarFromBlowingUp(CAutomobile*);
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
static bool IsCarSprayable(CVehicle*);