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Add VEHICLE_FIREWEAPON (disabled by default)
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0f5a771292
commit
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4 changed files with 55 additions and 3 deletions
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@ -208,7 +208,10 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
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SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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#endif
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SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
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@ -276,6 +279,9 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
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{
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m_bMouseAssociated = true;
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SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
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#endif
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}
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if (availableButtons.RMB)
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@ -361,6 +367,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
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case 2:
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
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#endif
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case 1:
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
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/*******************************************************************************************/
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@ -411,6 +420,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
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case 1:
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
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#endif
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/*******************************************************************************************/
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}
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}
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@ -449,6 +461,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
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SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
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SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
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SETACTIONNAME(PED_FIREWEAPON);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SETACTIONNAME(VEHICLE_FIREWEAPON);
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#endif
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SETACTIONNAME(VEHICLE_ENTER_EXIT);
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SETACTIONNAME(GO_LEFT);
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SETACTIONNAME(GO_RIGHT);
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@ -644,6 +659,10 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
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void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state)
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{
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#ifdef BIND_VEHICLE_FIREWEAPON
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if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
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state.Circle = 255;
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#endif
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if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
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{
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state.LeftShoulder2 = 255;
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@ -788,7 +807,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
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void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
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{
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CPad *pad = CPad::GetPad(PAD1);
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#ifdef BIND_VEHICLE_FIREWEAPON
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if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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state.Circle = 255;
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#endif
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if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
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state.RightShoulder1 = 255;
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@ -870,8 +893,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int3
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{
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if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type))
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state.Select = 255;
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#ifndef BIND_VEHICLE_FIREWEAPON
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if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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state.Circle = 255;
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#endif
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if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
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{
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@ -1593,8 +1619,10 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
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{
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if (key == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS,type))
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ClearSettingsAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type);
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#ifndef BIND_VEHICLE_FIREWEAPON
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if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
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#endif
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if (key == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
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ClearSettingsAssociatedWithAction(GO_LEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(GO_RIGHT, type))
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@ -1643,6 +1671,10 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
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{
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if (!GetIsKeyBlank(key, type))
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{
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#ifdef BIND_VEHICLE_FIREWEAPON
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if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
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#endif
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if (key == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
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ClearSettingsAssociatedWithAction(PED_LOCK_TARGET, type);
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if (key == GetControllerKeyAssociatedWithAction(GO_FORWARD, type))
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@ -1668,6 +1700,10 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
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{
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if (!GetIsKeyBlank(key, type))
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{
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#ifdef BIND_VEHICLE_FIREWEAPON
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
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ClearSettingsAssociatedWithAction(VEHICLE_FIREWEAPON, type);
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#endif
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
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ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type))
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@ -1797,7 +1833,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
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switch (action)
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{
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case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
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#ifndef BIND_VEHICLE_FIREWEAPON
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case PED_FIREWEAPON:
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#endif
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case GO_LEFT:
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case GO_RIGHT:
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case NETWORK_TALK:
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@ -1819,6 +1857,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
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return ACTIONTYPE_3RDPERSON;
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break;
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#ifdef BIND_VEHICLE_FIREWEAPON
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case VEHICLE_FIREWEAPON:
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#endif
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case VEHICLE_LOOKBEHIND:
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case VEHICLE_LOOKLEFT:
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case VEHICLE_LOOKRIGHT:
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@ -1839,6 +1880,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
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return ACTIONTYPE_VEHICLE_3RDPERSON;
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break;
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#ifdef BIND_VEHICLE_FIREWEAPON
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case PED_FIREWEAPON:
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#endif
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case PED_LOCK_TARGET:
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case GO_FORWARD:
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case GO_BACK:
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@ -32,6 +32,9 @@ enum e_ControllerAction
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PED_JUMPING,
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PED_SPRINT,
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PED_LOOKBEHIND,
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#ifdef BIND_VEHICLE_FIREWEAPON
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VEHICLE_FIREWEAPON,
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#endif
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VEHICLE_ACCELERATE,
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VEHICLE_BRAKE,
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VEHICLE_CHANGE_RADIO_STATION,
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@ -1634,7 +1634,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
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} else if (column == CONTSETUP_VEHICLE_COLUMN) {
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switch (optionIdx) {
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case 0:
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controllerAction = PED_FIREWEAPON;
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#ifdef BIND_VEHICLE_FIREWEAPON
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controllerAction = VEHICLE_FIREWEAPON;
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#else
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controllerAction = PED_FIREWEAPON;
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#endif
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break;
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case 1:
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case 2:
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@ -231,6 +231,7 @@ enum Config {
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#define ALLCARSHELI_CHEAT
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#define ALT_DODO_CHEAT
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#define REGISTER_START_BUTTON
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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