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friggin the riggin
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4 changed files with 20 additions and 2 deletions
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@ -155,6 +155,7 @@ public:
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static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
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static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
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static void UseDetonator(CEntity *pEntity);
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static void CheckObjectsEffectedByFire(float, float, float, float, CEntity*);
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// NB: following functions are unused (TODO?)
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static void CastShadow(float, float, float, float);
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