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Merge remote-tracking branch 'origin/miami' into VC/ControllerMenu
* origin/miami: fix clouds Use our synonyms for attack anims again Detect joystick menu for XInput reorganize shaders; use modulate flag; update librw fix generic.txd crash Use original animation names from VCS # Conflicts: # src/core/MenuScreensCustom.cpp
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b6af7393e8
85 changed files with 1429 additions and 1369 deletions
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@ -298,8 +298,8 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if !defined(_WIN32) && !defined(__SWITCH__)
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#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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