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two unused functions
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2 changed files with 43 additions and 0 deletions
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@ -3,6 +3,7 @@
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#include <rpworld.h>
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#include <rpworld.h>
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#include "Lights.h"
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#include "Lights.h"
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#include "Timer.h"
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#include "Timecycle.h"
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#include "Timecycle.h"
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#include "Coronas.h"
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#include "Coronas.h"
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#include "Weather.h"
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#include "Weather.h"
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@ -248,6 +249,46 @@ SetAmbientAndDirectionalColours(float f)
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RpLightSetColor(pDirect, &DirectionalLightColour);
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RpLightSetColor(pDirect, &DirectionalLightColour);
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}
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}
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// unused
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void
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SetFlashyColours(float f)
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{
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if(CTimer::GetTimeInMilliseconds() & 0x100){
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AmbientLightColour.red = 1.0f;
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AmbientLightColour.green = 1.0f;
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AmbientLightColour.blue = 1.0f;
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DirectionalLightColour.red = DirectionalLightColourForFrame.red;
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DirectionalLightColour.green = DirectionalLightColourForFrame.green;
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DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
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RpLightSetColor(pAmbient, &AmbientLightColour);
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RpLightSetColor(pDirect, &DirectionalLightColour);
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}else{
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SetAmbientAndDirectionalColours(f * 0.75f);
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}
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}
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// unused
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void
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SetFlashyColours_Mild(float f)
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{
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if(CTimer::GetTimeInMilliseconds() & 0x100){
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AmbientLightColour.red = 0.65f;
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AmbientLightColour.green = 0.65f;
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AmbientLightColour.blue = 0.65f;
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DirectionalLightColour.red = DirectionalLightColourForFrame.red;
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DirectionalLightColour.green = DirectionalLightColourForFrame.green;
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DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
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RpLightSetColor(pAmbient, &AmbientLightColour);
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RpLightSetColor(pDirect, &DirectionalLightColour);
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}else{
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SetAmbientAndDirectionalColours(f * 0.9f);
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}
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}
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void
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void
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SetBrightMarkerColours(float f)
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SetBrightMarkerColours(float f)
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{
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{
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@ -14,6 +14,8 @@ void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
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void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
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void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
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void RemoveExtraDirectionalLights(RpWorld *world);
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void RemoveExtraDirectionalLights(RpWorld *world);
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void SetAmbientAndDirectionalColours(float f);
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void SetAmbientAndDirectionalColours(float f);
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void SetFlashyColours(float f);
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void SetFlashyColours_Mild(float f);
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void SetBrightMarkerColours(float f);
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void SetBrightMarkerColours(float f);
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void ReSetAmbientAndDirectionalColours(void);
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void ReSetAmbientAndDirectionalColours(void);
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void DeActivateDirectional(void);
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void DeActivateDirectional(void);
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