mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 16:29:00 +00:00
making particleobject compile on vs2015
This commit is contained in:
parent
ebeb09b009
commit
b83adc2cc9
1 changed files with 1 additions and 1 deletions
|
@ -9,7 +9,7 @@
|
|||
#include "Game.h"
|
||||
|
||||
|
||||
CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])int(0x62A58C);
|
||||
CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C;
|
||||
|
||||
CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340);
|
||||
CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78);
|
||||
|
|
Loading…
Reference in a new issue