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make debug render groups optional
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3 changed files with 7 additions and 0 deletions
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@ -1072,6 +1072,7 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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#ifdef USE_CUSTOM_ALLOCATOR
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DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
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