CModelInfo done

This commit is contained in:
aap 2021-08-23 14:13:30 +02:00
parent 381d0b4e3e
commit b89dd7f0e3
4 changed files with 111 additions and 22 deletions

View file

@ -22,8 +22,8 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
m_num2dEffects = 0;
m_bOwnsColModel = false;
m_nameKey = 0;
m_unk1 = 0;
m_unk2 = 0;
m_unk[0] = 0;
m_unk[1] = 0;
m_name = new char[MAX_MODEL_NAME];
*(int32*)m_name = 0;
}
@ -112,7 +112,7 @@ CBaseModelInfo::Add2dEffect(C2dEffect *fx)
if(m_2dEffectsID >= 0)
m_num2dEffects++;
else{
m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx);
m_2dEffectsID = CModelInfo::Get2dEffectIndex(fx);
m_num2dEffects = 1;
}
}
@ -121,7 +121,7 @@ C2dEffect*
CBaseModelInfo::Get2dEffect(int n)
{
if(m_2dEffectsID >= 0)
return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n);
return CModelInfo::Get2dEffect(m_2dEffectsID+n);
else
return nil;
}

View file

@ -23,8 +23,7 @@ class C2dEffect;
class CBaseModelInfo
{
protected:
uint32 m_unk1;
uint32 m_unk2;
uint32 m_unk[2]; // somehow related to GU texture stuff, unused here
uint32 m_nameKey;
union {
char *m_name; // if not using chunks

View file

@ -6,7 +6,8 @@
#include "ModelInfo.h"
#include "KeyGen.h"
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CBaseModelInfo **CModelInfo::ms_modelInfoPtrs;
int32 CModelInfo::msNumModelInfos;
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
@ -16,6 +17,8 @@ CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore;
C2dEffect *gp2dEffects;
void
CModelInfo::Initialise(void)
{
@ -30,9 +33,12 @@ CModelInfo::Initialise(void)
debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore));
debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore));
ms_modelInfoPtrs = new CBaseModelInfo*[MODELINFOSIZE];
msNumModelInfos = MODELINFOSIZE;
for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil;
ms_2dEffectStore.Clear();
gp2dEffects = ms_2dEffectStore.store;
ms_simpleModelStore.Clear();
ms_timeModelStore.Clear();
ms_weaponModelStore.Clear();
@ -108,13 +114,13 @@ CModelInfo::ShutDown(void)
for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
ms_2dEffectStore.store[i].Shutdown();
ms_2dEffectStore.Clear();
ms_simpleModelStore.Clear();
ms_timeModelStore.Clear();
ms_weaponModelStore.Clear();
ms_pedModelStore.Clear();
ms_clumpModelStore.Clear();
ms_vehicleModelStore.Clear();
ms_pedModelStore.Clear();
ms_2dEffectStore.Clear();
}
CSimpleModelInfo*
@ -187,7 +193,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
{
uint32 hashKey = CKeyGen::GetUppercaseKey(name);
CBaseModelInfo *modelinfo;
for(int i = 0; i < MODELINFOSIZE; i++){
for(int i = 0; i < msNumModelInfos; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && hashKey == modelinfo->GetNameHashKey()){
if(id)
@ -214,39 +220,67 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
return nil;
}
CBaseModelInfo*
CModelInfo::GetModelInfoFromHashKey(uint32 hashKey, int *id)
{
CBaseModelInfo *modelinfo;
for(int i = 0; i < msNumModelInfos; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && hashKey == modelinfo->GetNameHashKey()){
if(id)
*id = i;
return modelinfo;
}
}
return nil;
}
bool
CModelInfo::IsBoatModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
CBaseModelInfo *mi = GetModelInfo(id);
return mi && mi->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)mi)->m_vehicleType == VEHICLE_TYPE_BOAT;
}
bool
CModelInfo::IsBikeModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
CBaseModelInfo *mi = GetModelInfo(id);
return mi && mi->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)mi)->m_vehicleType == VEHICLE_TYPE_BIKE;
}
bool
CModelInfo::IsCarModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR;
CBaseModelInfo *mi = GetModelInfo(id);
return mi && mi->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)mi)->m_vehicleType == VEHICLE_TYPE_CAR;
}
bool
CModelInfo::IsTrainModel(int32 id)
{
CBaseModelInfo *mi = GetModelInfo(id);
return mi && mi->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)mi)->m_vehicleType == VEHICLE_TYPE_TRAIN;
}
bool
CModelInfo::IsHeliModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI;
CBaseModelInfo *mi = GetModelInfo(id);
return mi && mi->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)mi)->m_vehicleType == VEHICLE_TYPE_HELI;
}
bool
CModelInfo::IsPlaneModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE;
CBaseModelInfo *mi = GetModelInfo(id);
return mi && mi->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)mi)->m_vehicleType == VEHICLE_TYPE_PLANE;
}
void
@ -254,8 +288,48 @@ CModelInfo::ReInit2dEffects()
{
ms_2dEffectStore.Clear();
for (int i = 0; i < MODELINFOSIZE; i++) {
for (int i = 0; i < msNumModelInfos; i++) {
if (ms_modelInfoPtrs[i])
ms_modelInfoPtrs[i]->Init2dEffects();
}
}
void
CModelInfo::Load(uint32 numModelInfos, CBaseModelInfo **modelInfos)
{
int i;
msNumModelInfos = numModelInfos;
ms_modelInfoPtrs = modelInfos;
for(i = 0; i < msNumModelInfos; i++)
if(ms_modelInfoPtrs[i] && ms_modelInfoPtrs[i]->GetModelType() == MITYPE_VEHICLE &&
ms_modelInfoPtrs[i]->GetRwObject())
((CVehicleModelInfo*)ms_modelInfoPtrs[i])->SetAtomicRenderCallbacks();
}
void
CModelInfo::Load2dEffects(uint32 numEffects, C2dEffect *effects)
{
ms_2dEffectStore.allocPtr = numEffects;
gp2dEffects = effects;
}
CModelInfo*
CModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
uint32 i;
uint32 numModelInfos;
for(numModelInfos = msNumModelInfos; ms_modelInfoPtrs[numModelInfos-1] == nil; numModelInfos--);
writer.AllocateRaw(ms_modelInfoPtrs, sizeof(void*)*numModelInfos, sizeof(void*), false, true);
for(i = 0; i < numModelInfos; i++)
if(ms_modelInfoPtrs[i]){
writer.AddPatch(ms_modelInfoPtrs[i]);
ms_modelInfoPtrs[i]->Write(writer);
}
resNumModelInfos = numModelInfos;
resModelInfoPtrs = ms_modelInfoPtrs;
return this;
}

View file

@ -11,9 +11,12 @@
#include "XtraCompsModelInfo.h"
#include "templates.h"
extern C2dEffect *gp2dEffects;
class CModelInfo
{
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
static CBaseModelInfo **ms_modelInfoPtrs;
static int32 msNumModelInfos;
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
@ -22,6 +25,9 @@ class CModelInfo
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore;
// these fields are in the resource image
int32 resNumModelInfos;
CBaseModelInfo **resModelInfoPtrs;
public:
static void Initialise(void);
static void ShutDown(void);
@ -34,12 +40,17 @@ public:
static CVehicleModelInfo *AddVehicleModel(int id);
static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; }
static C2dEffect *Get2dEffect(int32 id) { return &gp2dEffects[id]; }
static int32 Get2dEffectIndex(C2dEffect *effect) { return effect - gp2dEffects; }
static CBaseModelInfo *GetModelInfo(const char *name, int *id);
static CBaseModelInfo *GetModelInfo(int id){
if(id < 0 || id >= msNumModelInfos)
return nil;
return ms_modelInfoPtrs[id];
}
static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
static CBaseModelInfo *GetModelInfoFromHashKey(uint32 hashKey, int *id);
static CColModel *GetColModel(int id){
return ms_modelInfoPtrs[id]->GetColModel();
}
@ -47,7 +58,12 @@ public:
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
static bool IsCarModel(int32 id);
static bool IsTrainModel(int32 id);
static bool IsHeliModel(int32 id);
static bool IsPlaneModel(int32 id);
static void ReInit2dEffects();
static void Load(uint32 numModelInfos, CBaseModelInfo **modelInfos);
static void Load2dEffects(uint32 numEffects, C2dEffect *effects);
CModelInfo *Write(base::cRelocatableChunkWriter &writer);
};