Setter for bIsStatic (became virtual in SA)

This commit is contained in:
Sergeanur 2020-10-18 16:40:06 +03:00
parent 23220d799c
commit b91f6a4550
15 changed files with 62 additions and 61 deletions

View file

@ -2192,8 +2192,8 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
}
// move body cast
if(phys->IsStatic()){
phys->bIsStatic = false;
if(phys->GetIsStatic()){
phys->SetIsStatic(false);
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
phys->AddToMovingList();
@ -4385,7 +4385,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;