Merge pull request #825 from aap/miami

neo screen droplets
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aap 2020-11-22 00:12:31 +01:00 committed by GitHub
commit b9b7d5ac21
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21 changed files with 1034 additions and 8 deletions

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@ -29,6 +29,7 @@
#include "ColStore.h"
#include "Automobile.h"
#include "MBlur.h"
#include "screendroplets.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@ -153,6 +154,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
@ -259,6 +263,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
@ -311,6 +318,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);