more CAutomobile::ProcessControl

This commit is contained in:
aap 2019-07-17 23:58:06 +02:00
parent fa98f40f7c
commit ba242bcf58
17 changed files with 605 additions and 37 deletions

View file

@ -7,6 +7,7 @@
#include "DMAudio.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Fire.h"
#include "Explosion.h"
#include "World.h"
@ -24,6 +25,8 @@
#include "Object.h"
#include "Automobile.h"
bool bAllCarCheat; // unused
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
@ -102,7 +105,7 @@ CAutomobile::ProcessControl(void)
// Process driver
if(pDriver){
if(!bHadDriver && m_bombType == 5){
if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
// If someone enters the car and there is a bomb, detonate
m_nBombTimer = 1000;
m_pBlowUpEntity = field_4DC;
@ -131,7 +134,7 @@ CAutomobile::ProcessControl(void)
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
}
// CRubbish::StirUp
CRubbish::StirUp(this);
// blend in clump
int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
@ -200,9 +203,9 @@ CAutomobile::ProcessControl(void)
CPhysical::ProcessControl();
CCarCtrl::UpdateCarOnRails(this);
m_nWheelsOnGround_2 = 4;
m_nWheelsOnGroundPrev = m_nWheelsOnGround;
m_nWheelsOnGround = 4;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 4;
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
@ -252,13 +255,55 @@ CAutomobile::ProcessControl(void)
break;
}
if(GetPosition().z < -0.6f){
assert(0);
}
// what's going on here?
if(GetPosition().z < -0.6f &&
Abs(m_vecMoveSpeed.x) < 0.05f &&
Abs(m_vecMoveSpeed.y) < 0.05f)
m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep());
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
if(!bIsStuck){
assert(0);
if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
if(!bVehicleColProcessed &&
m_vecMoveSpeed.IsZero() &&
// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
m_aSuspensionSpringRatioPrev[3] != 1.0f)
makeStatic = true;
if(m_status == STATUS_WRECKED){
moveSpeedLimit = 0.006f;
turnSpeedLimit = 0.0015f;
distanceLimit = 0.015f;
}else{
moveSpeedLimit = 0.003f;
turnSpeedLimit = 0.0009f;
distanceLimit = 0.005f;
}
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
m_fDistanceTravelled < distanceLimit ||
makeStatic){
m_nStaticFrames++;
if(m_nStaticFrames > 10 || makeStatic)
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
if(!makeStatic || m_nStaticFrames > 10)
m_nStaticFrames = 10;
skipPhysics = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}else
m_nStaticFrames = 0;
}
// Postpone
@ -268,15 +313,27 @@ CAutomobile::ProcessControl(void)
return;
}
// VehicleDamage
VehicleDamage(1.0f, 0);
// special control
switch(GetModelIndex()){
case MI_FIRETRUCK:
FireTruckControl();
break;
case MI_RHINO:
TankControl();
BlowUpCarsInPath();
break;
case MI_YARDIE:
// beta also had esperanto here it seems
HydraulicControl();
break;
default:
assert(0);
if(CVehicle::bCheat3){
// strong grip cheat
// TODO: make cars jump when horn key is pressed
}
break;
}
if(skipPhysics){
@ -402,7 +459,369 @@ CAutomobile::ProcessControl(void)
}
}
assert(0);
bool gripCheat = true;
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
if(!strongGrip1 && !CVehicle::bCheat3)
gripCheat = false;
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
acceleration /= fForceMultiplier;
// unused
if(GetModelIndex() == MI_MIAMI_RCBARON ||
GetModelIndex() == MI_MIAMI_RCRAIDER ||
GetModelIndex() == MI_MIAMI_SPARROW)
acceleration = 0.0f;
float brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING);
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
// Count how many wheels are touching the ground
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 0;
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f)
m_aWheelTimer[i] = 4.0f;
else
m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
if(m_aWheelTimer[i] > 0.0f){
m_nWheelsOnGround++;
switch(pHandling->Transmission.nDriveType){
case '4':
m_nDriveWheelsOnGround++;
break;
case 'F':
if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
m_nDriveWheelsOnGround++;
break;
case 'R':
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
m_nDriveWheelsOnGround++;
break;
}
}
}
float traction;
if(m_status == STATUS_PHYSICS)
traction = 0.004f * m_fTraction;
else
traction = 0.004f;
traction *= pHandling->fTractionMultiplier / 4.0f;
traction /= fForceMultiplier;
if(CVehicle::bCheat3)
traction *= 4.0f;
if(FindPlayerVehicle() && FindPlayerVehicle() == this){
if(CPad::GetPad(0)->WeaponJustDown()){
if(m_bombType == CARBOMB_TIMED){
m_bombType = CARBOMB_TIMEDACTIVE;
m_nBombTimer = 7000;
m_pBlowUpEntity = FindPlayerPed();
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
}else{
m_bombType = CARBOMB_ONIGNITIONACTIVE;
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
}
}
}else if(strongGrip1 || CVehicle::bCheat3){
traction *= 1.2f;
acceleration *= 1.4f;
if(strongGrip2 || CVehicle::bCheat3){
traction *= 1.3f;
acceleration *= 1.4f;
}
}
static float fThrust;
static tWheelState WheelState[4];
// Process front wheels on ground
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
float s = Sin(m_fSteerAngle);
float c = Cos(m_fSteerAngle);
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f));
CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
CARWHEEL_FRONT_LEFT,
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
&WheelState[CARWHEEL_FRONT_LEFT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront,
CARWHEEL_FRONT_LEFT,
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
&WheelState[CARWHEEL_FRONT_LEFT],
WHEEL_STATUS_OK);
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
CARWHEEL_FRONT_RIGHT,
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
&WheelState[CARWHEEL_FRONT_RIGHT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront,
CARWHEEL_FRONT_RIGHT,
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
&WheelState[CARWHEEL_FRONT_RIGHT],
WHEEL_STATUS_OK);
}
}
// Process front wheels off ground
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
// Process rear wheels
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
if(bIsHandbrakeOn)
brake = 20000.0f;
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
CARWHEEL_REAR_LEFT,
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
&WheelState[CARWHEEL_REAR_LEFT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear,
CARWHEEL_REAR_LEFT,
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
&WheelState[CARWHEEL_REAR_LEFT],
WHEEL_STATUS_OK);
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
CARWHEEL_REAR_RIGHT,
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
&WheelState[CARWHEEL_REAR_RIGHT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear,
CARWHEEL_REAR_RIGHT,
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
&WheelState[CARWHEEL_REAR_RIGHT],
WHEEL_STATUS_OK);
}
}
// Process rear wheels off ground
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
}
for(i = 0; i < 4; i++){
float wheelPos = colModel->lines[i].p0.z;
if(m_aSuspensionSpringRatio[i] > 0.0f)
wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
}
for(i = 0; i < 4; i++)
m_aWheelState[i] = WheelState[i];
// Process horn
if(m_status != STATUS_PLAYER){
ReduceHornCounter();
}else{
if(GetModelIndex() == MI_MRWHOOP){
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] &&
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){
m_bSirenOrAlarm = !m_bSirenOrAlarm;
printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm);
}
}else if(UsesSiren(GetModelIndex())){
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
m_nCarHornTimer = 0;
m_bSirenOrAlarm = !m_bSirenOrAlarm;
}else
m_nCarHornTimer = 0;
}else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
if(Pads[0].GetHorn())
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
}
}
// Flying
if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f);
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
FlyingControl(FLIGHT_MODEL_DODO);
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
FlyingControl(FLIGHT_MODEL_HELI);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
if(CPad::GetPad(0)->GetCircleJustDown())
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
if(m_aWheelSpeed[0] < 0.22f)
m_aWheelSpeed[0] += 0.0001f;
if(m_aWheelSpeed[0] > 0.15f)
FlyingControl(FLIGHT_MODEL_HELI);
}
}
assert(0 && "misc stuff");
@ -639,6 +1058,27 @@ CAutomobile::ProcessControlInputs(uint8 pad)
}
}
WRAPPER void
CAutomobile::FireTruckControl(void)
{ EAXJMP(0x522590);
}
WRAPPER void
CAutomobile::TankControl(void)
{ EAXJMP(0x53D530);
}
WRAPPER void
CAutomobile::HydraulicControl(void)
{ EAXJMP(0x52D4E0);
}
WRAPPER void
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
{ EAXJMP(0x52F390);
}
WRAPPER void
CAutomobile::ProcessBuoyancy(void)
{ EAXJMP(0x5308D0);
@ -908,7 +1348,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
m_fHealth = 0.0f;
m_nBombTimer = 0;
m_bombType = 0;
m_bombType = CARBOMB_NONE;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
@ -1057,9 +1497,9 @@ CAutomobile::ResetSuspension(void)
int i;
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelSkidThing[i] = 0.0f;
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = 0; // TODO: enum?
m_aWheelState[i] = WHEEL_STATE_0;
}
}
@ -1562,7 +2002,7 @@ CAutomobile::SetTaxiLight(bool light)
bool
CAutomobile::GetAllWheelsOffGround(void)
{
return m_nWheelsOnGround == 0;
return m_nDriveWheelsOnGround == 0;
}
void