Fix Object.h and Object.cpp indentation

This commit is contained in:
saml1er 2020-04-10 17:03:02 +05:00
parent a8f7bf0bec
commit bb21cff639
2 changed files with 235 additions and 235 deletions

View file

@ -84,37 +84,37 @@ CObject::~CObject(void)
void
CObject::ProcessControl(void)
{
CVector point, impulse;
if (m_nCollisionDamageEffect)
ObjectDamage(m_fDamageImpulse);
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
bIsStatic = false;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
&& CGeneral::GetRandomNumberInRange(0, 31) == 10) {
bExplosionProof = true;
bIsVisible = false;
bUsesCollision = false;
bAffectedByGravity = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
CVector point, impulse;
if (m_nCollisionDamageEffect)
ObjectDamage(m_fDamageImpulse);
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
bIsStatic = false;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
&& CGeneral::GetRandomNumberInRange(0, 31) == 10) {
bExplosionProof = true;
bIsVisible = false;
bUsesCollision = false;
bAffectedByGravity = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}
void
CObject::Teleport(CVector vecPos)
{
CWorld::Remove(this);
m_matrix.GetPosition() = vecPos;
m_matrix.UpdateRW();
UpdateRwFrame();
CWorld::Add(this);
CWorld::Remove(this);
m_matrix.GetPosition() = vecPos;
m_matrix.UpdateRW();
UpdateRwFrame();
CWorld::Add(this);
}
void
@ -156,7 +156,7 @@ void
CObject::ObjectDamage(float amount)
{
if (m_nCollisionDamageEffect && bUsesCollision) {
static int8_t nFrameGen = 0;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
if (m_modelIndex == MI_BODYCAST){
if (amount > 50.0f)
@ -167,141 +167,141 @@ CObject::ObjectDamage(float amount)
bBodyCastDamageEffect = true;
amount = 0.0f;
}
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
bRenderDamaged = true;
return;
}
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
return;
}
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
uint8 audioId = 0;
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {96, 48, 0, 255};
for (int32_t i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
break;
}
case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {128, 128, 128, 255};
for (int32_t i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_WOODEN_BOX_SMASH;
break;
}
case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32_t i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_TYRE_BUMP;
break;
}
case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32_t i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_COL_CAR;
break;
}
default:
return;
}
PlayOneShotScriptObject(audioId, vecPos);
return;
}
if (!bRenderDamaged) {
bRenderDamaged = true;
} else {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}
}
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
bRenderDamaged = true;
return;
}
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
return;
}
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
uint8 audioId = 0;
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {96, 48, 0, 255};
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
break;
}
case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {128, 128, 128, 255};
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_WOODEN_BOX_SMASH;
break;
}
case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_TYRE_BUMP;
break;
}
case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_COL_CAR;
break;
}
default:
return;
}
PlayOneShotScriptObject(audioId, vecPos);
return;
}
if (!bRenderDamaged) {
bRenderDamaged = true;
} else {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}
}
}
}
@ -315,34 +315,34 @@ CObject::RefModelInfo(int32 modelId)
void
CObject::Init(void)
{
m_type = ENTITY_TYPE_OBJECT;;
CObjectData::SetObjectData(m_modelIndex, *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
bIsPickup = false;
m_obj_flag2 = false;
bOutOfStock = false;
bGlassCracked = false;
bGlassBroken = false;
bHasBeenDamaged = false;
bUseVehicleColours = false;
m_nRefModelIndex = -1;
m_colour1 = 0;
m_colour2 = 0;
m_nBonusValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
const CVector& vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
if (m_modelIndex == MI_BODYCAST)
nBodyCastHealth = 1000;
else if (m_modelIndex == MI_BUOY)
bTouchingWater = true;
m_type = ENTITY_TYPE_OBJECT;;
CObjectData::SetObjectData(m_modelIndex, *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
bIsPickup = false;
m_obj_flag2 = false;
bOutOfStock = false;
bGlassCracked = false;
bGlassBroken = false;
bHasBeenDamaged = false;
bUseVehicleColours = false;
m_nRefModelIndex = -1;
m_colour1 = 0;
m_colour2 = 0;
m_nBonusValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
const CVector& vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
if (m_modelIndex == MI_BODYCAST)
nBodyCastHealth = 1000;
else if (m_modelIndex == MI_BUOY)
bTouchingWater = true;
}
bool
@ -365,40 +365,40 @@ CObject::CanBeDeleted(void)
void
CObject::DeleteAllMissionObjects()
{
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32_t i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
}
}
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
}
}
}
void
CObject::DeleteAllTempObjects()
{
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32_t i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
}
}
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
}
}
}
void
CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
{
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32_t i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
CWorld::Remove(pObject);
delete pObject;
}
}
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
CWorld::Remove(pObject);
delete pObject;
}
}
}
#include <new>
@ -411,9 +411,9 @@ public:
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
void dtor(void) { CObject::~CObject(); }
void Render_(void) { CObject::Render(); }
void ProcessControl_(void) { CObject::ProcessControl(); }
bool SetupLighting_(void) { return CObject::SetupLighting(); }
void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
void ProcessControl_(void) { CObject::ProcessControl(); }
bool SetupLighting_(void) { return CObject::SetupLighting(); }
void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
};
STARTPATCHES
@ -421,16 +421,16 @@ STARTPATCHES
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
ENDPATCHES

View file

@ -59,15 +59,15 @@ public:
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
int8 field_17B;
int8 field_17C;
int8 field_17D;
int8 field_17E;
int8 field_17F;
int8 field_17B;
int8 field_17C;
int8 field_17D;
int8 field_17E;
int8 field_17F;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
int8 field_186;
int8 field_187;
int8 field_186;
int8 field_187;
CEntity *m_pCurSurface;
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;