mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-12 16:14:08 +00:00
CPlayerPed & fixes
This commit is contained in:
parent
458ae30b6f
commit
bb5e31470d
9 changed files with 364 additions and 17 deletions
|
@ -51,7 +51,6 @@ CCrane
|
|||
CCranes
|
||||
CCullZone
|
||||
CCullZones
|
||||
CEmergencyPed
|
||||
CExplosion
|
||||
CFallingGlassPane
|
||||
CFire
|
||||
|
@ -64,6 +63,7 @@ CMenuManager
|
|||
CMotionBlurStreaks
|
||||
CPacManPickups
|
||||
CPedIK
|
||||
CPedPath
|
||||
CPlayerPed
|
||||
CProjectile
|
||||
CProjectileInfo
|
||||
|
|
|
@ -352,7 +352,11 @@ _ResolveLink(char const *path, char *out)
|
|||
OutputDebugString(fd.cFileName);
|
||||
|
||||
strcpy(out, filepath);
|
||||
|
||||
// FIX: Release the objects. Taken from SA.
|
||||
#ifdef FIX_BUGS
|
||||
ppf->Release();
|
||||
psl->Release();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -309,7 +309,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
|
|||
if(m_pathNodes[l].group == 0){
|
||||
m_pathNodes[l].group = n;
|
||||
if(m_pathNodes[l].group == 0)
|
||||
m_pathNodes[l].group = 0x80; // ???
|
||||
m_pathNodes[l].group = INT8_MIN;
|
||||
m_pathNodes[l].next = node;
|
||||
node = &m_pathNodes[l];
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ struct CPathNode
|
|||
uint8 bDisabled : 1;
|
||||
uint8 bBetweenLevels : 1;
|
||||
|
||||
uint8 group;
|
||||
int8 group;
|
||||
/* For reference VC:
|
||||
int16 prevIndex;
|
||||
int16 nextIndex;
|
||||
|
|
|
@ -345,7 +345,6 @@ CEmergencyPed::MedicAI(void)
|
|||
}
|
||||
break;
|
||||
case EMERGENCY_PED_PERFORM_CPR:
|
||||
m_pRevivedPed = m_pRevivedPed;
|
||||
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) {
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
break;
|
||||
|
|
|
@ -529,7 +529,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
|
||||
bStillOnValidPoly = false;
|
||||
m_ped_flagG2 = true;
|
||||
m_ped_flagG4 = false;
|
||||
bResetWalkAnims = false;
|
||||
bStartWanderPathOnFoot = false;
|
||||
bOnBoat = false;
|
||||
bBusJacked = false;
|
||||
|
@ -6856,7 +6856,7 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
{
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
ped->m_ped_flagG4 = true;
|
||||
ped->bResetWalkAnims = true;
|
||||
ped->bIsLanding = false;
|
||||
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
|
|
@ -349,7 +349,7 @@ public:
|
|||
|
||||
uint8 bStillOnValidPoly : 1;
|
||||
uint8 m_ped_flagG2 : 1;
|
||||
uint8 m_ped_flagG4 : 1; // bResetWalkAnims?
|
||||
uint8 bResetWalkAnims : 1;
|
||||
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
|
||||
uint8 bOnBoat : 1; // not just driver, may be just standing
|
||||
uint8 bBusJacked : 1;
|
||||
|
|
|
@ -5,20 +5,15 @@
|
|||
#include "WeaponEffects.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "World.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "General.h"
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
delete m_pWanted;
|
||||
}
|
||||
|
||||
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
|
||||
WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
|
||||
WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
|
||||
WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
|
||||
WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
|
||||
WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
|
||||
WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); }
|
||||
WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); }
|
||||
WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
|
||||
|
||||
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
||||
|
@ -31,7 +26,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
|||
m_pWanted->Initialise();
|
||||
m_pArrestingCop = nil;
|
||||
m_currentWeapon = WEAPONTYPE_UNARMED;
|
||||
m_nSelectedWepSlot = 0;
|
||||
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
||||
m_nSpeedTimer = 0;
|
||||
m_bSpeedTimerFlag = 0;
|
||||
m_pPointGunAt = nil;
|
||||
|
@ -113,17 +108,364 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed()
|
|||
return nil;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::SetupPlayerPed(int32 index)
|
||||
{
|
||||
CPlayerPed *player = new CPlayerPed();
|
||||
CWorld::Players[index].m_pPed = player;
|
||||
|
||||
player->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
|
||||
CWorld::Add(player);
|
||||
player->m_wepAccuracy = 100;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::DeactivatePlayerPed(int32 index)
|
||||
{
|
||||
CWorld::Remove(CWorld::Players[index].m_pPed);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::ReactivatePlayerPed(int32 index)
|
||||
{
|
||||
CWorld::Add(CWorld::Players[index].m_pPed);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::UseSprintEnergy(void)
|
||||
{
|
||||
if (m_fCurrentStamina > -150.0f && !CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint
|
||||
&& !m_bAdrenalineActive) {
|
||||
m_fCurrentStamina = m_fCurrentStamina - CTimer::GetTimeStep();
|
||||
m_fStaminaProgress = m_fStaminaProgress + CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
if (m_fStaminaProgress >= 500.0f) {
|
||||
m_fStaminaProgress = 0;
|
||||
if (m_fMaxStamina < 1000.0f)
|
||||
m_fMaxStamina += 10.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
|
||||
{
|
||||
if (m_nPedState == PED_SNIPER_MODE) {
|
||||
RestorePreviousState();
|
||||
TheCamera.ClearPlayerWeaponMode();
|
||||
}
|
||||
SetCurrentWeapon(weapon);
|
||||
|
||||
GetWeapon()->m_nAmmoInClip = min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
|
||||
|
||||
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
|
||||
ClearWeaponTarget();
|
||||
|
||||
CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay);
|
||||
if (weaponAnim) {
|
||||
weaponAnim->SetRun();
|
||||
weaponAnim->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
}
|
||||
TheCamera.ClearPlayerWeaponMode();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::ReApplyMoveAnims(void)
|
||||
{
|
||||
static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START };
|
||||
|
||||
for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
|
||||
CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
|
||||
if (curMoveAssoc) {
|
||||
if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
|
||||
CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]);
|
||||
newMoveAssoc->blendDelta = curMoveAssoc->blendDelta;
|
||||
newMoveAssoc->blendAmount = curMoveAssoc->blendAmount;
|
||||
curMoveAssoc->blendDelta = -1000.0f;
|
||||
curMoveAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::SetInitialState(void)
|
||||
{
|
||||
m_bAdrenalineActive = false;
|
||||
m_nAdrenalineTime = 0;
|
||||
CTimer::SetTimeStep(1.0f);
|
||||
m_pSeekTarget = nil;
|
||||
m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
|
||||
m_fleeFromPosX = 0.0f;
|
||||
m_fleeFromPosY = 0.0f;
|
||||
m_fleeFrom = nil;
|
||||
m_fleeTimer = 0;
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
m_prevObjective = OBJECTIVE_NONE;
|
||||
bUsesCollision = true;
|
||||
ClearAimFlag();
|
||||
ClearLookFlag();
|
||||
bIsPointingGunAt = false;
|
||||
bRenderPedInCar = true;
|
||||
if (m_pFire)
|
||||
m_pFire->Extinguish();
|
||||
RpAnimBlendClumpRemoveAllAssociations(GetClump());
|
||||
m_nPedState = PED_IDLE;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
m_nLastPedState = PED_NONE;
|
||||
m_animGroup = ASSOCGRP_PLAYER;
|
||||
m_fMoveSpeed = 0.0f;
|
||||
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
||||
m_bShouldEvade = false;
|
||||
m_pEvadingFrom = nil;
|
||||
bIsPedDieAnimPlaying = false;
|
||||
SetRealMoveAnim();
|
||||
m_bCanBeDamaged = true;
|
||||
m_pedStats->m_temper = 50;
|
||||
m_fWalkAngle = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::SetRealMoveAnim(void)
|
||||
{
|
||||
CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
|
||||
CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
|
||||
CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
|
||||
CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
|
||||
CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
|
||||
if (bResetWalkAnims) {
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->SetCurrentTime(0.0f);
|
||||
if (curRunAssoc)
|
||||
curRunAssoc->SetCurrentTime(0.0f);
|
||||
if (curSprintAssoc)
|
||||
curSprintAssoc->SetCurrentTime(0.0f);
|
||||
bResetWalkAnims = false;
|
||||
}
|
||||
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
|
||||
if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) {
|
||||
|
||||
if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) {
|
||||
if (curRunStopAssoc) {
|
||||
curRunStopAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
curRunStopAssoc->blendAmount = 1.0f;
|
||||
curRunStopAssoc->blendDelta = -8.0f;
|
||||
} else if (curRunStopRAssoc) {
|
||||
curRunStopRAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
curRunStopRAssoc->blendAmount = 1.0f;
|
||||
curRunStopRAssoc->blendDelta = -8.0f;
|
||||
}
|
||||
|
||||
RestoreHeadingRate();
|
||||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
|
||||
|
||||
} else {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
|
||||
}
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
|
||||
}
|
||||
curIdleAssoc->blendAmount = 0.0f;
|
||||
curIdleAssoc->blendDelta = 8.0f;
|
||||
|
||||
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
|
||||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
}
|
||||
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
|
||||
}
|
||||
|
||||
if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
|
||||
} else if (m_nPedState != PED_FIGHT) {
|
||||
if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
|
||||
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
}
|
||||
}
|
||||
|
||||
m_nMoveState = PEDMOVE_STILL;
|
||||
} else {
|
||||
if (curIdleAssoc) {
|
||||
if (curWalkStartAssoc) {
|
||||
curWalkStartAssoc->blendAmount = 1.0f;
|
||||
curWalkStartAssoc->blendDelta = 0.0f;
|
||||
} else {
|
||||
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START);
|
||||
}
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->SetCurrentTime(0.0f);
|
||||
if (curRunAssoc)
|
||||
curRunAssoc->SetCurrentTime(0.0f);
|
||||
|
||||
delete curIdleAssoc;
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
delete curSprintAssoc;
|
||||
|
||||
curSprintAssoc = nil;
|
||||
m_nMoveState = PEDMOVE_WALK;
|
||||
}
|
||||
if (curRunStopAssoc) {
|
||||
delete curRunStopAssoc;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
if (curRunStopRAssoc) {
|
||||
delete curRunStopRAssoc;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
if (!curWalkAssoc) {
|
||||
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK);
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (!curRunAssoc) {
|
||||
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN);
|
||||
curRunAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) {
|
||||
delete curWalkStartAssoc;
|
||||
curWalkStartAssoc = nil;
|
||||
curWalkAssoc->SetRun();
|
||||
curRunAssoc->SetRun();
|
||||
}
|
||||
if (m_nMoveState == PEDMOVE_SPRINT) {
|
||||
if (m_fCurrentStamina < 0.0f && (m_fCurrentStamina <= -150.0f || !curSprintAssoc || curSprintAssoc->blendDelta < 0.0f))
|
||||
m_nMoveState = PEDMOVE_STILL;
|
||||
|
||||
if (curWalkStartAssoc)
|
||||
m_nMoveState = PEDMOVE_STILL;
|
||||
}
|
||||
|
||||
if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) {
|
||||
if (curSprintAssoc->blendAmount == 0.0f) {
|
||||
curSprintAssoc->blendDelta = -1000.0f;
|
||||
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
|
||||
} else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) {
|
||||
if (m_fMoveSpeed < 0.4f) {
|
||||
AnimationId runStopAnim;
|
||||
if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
|
||||
runStopAnim = ANIM_RUN_STOP;
|
||||
else
|
||||
runStopAnim = ANIM_RUN_STOP_R;
|
||||
CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim);
|
||||
newRunStopAssoc->blendAmount = 1.0f;
|
||||
newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
|
||||
m_headingRate = 0.0f;
|
||||
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
curSprintAssoc->blendDelta = -1000.0f;
|
||||
curWalkAssoc->flags &= ~ASSOC_RUNNING;
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
curWalkAssoc->blendDelta = 0.0f;
|
||||
curRunAssoc->flags &= ~ASSOC_RUNNING;
|
||||
curRunAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendDelta = 0.0f;
|
||||
} else if (curSprintAssoc->blendDelta < 0.0f) {
|
||||
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
curSprintAssoc->blendDelta = -1.0f;
|
||||
curRunAssoc->blendDelta = 1.0f;
|
||||
}
|
||||
} else if (m_fMoveSpeed < 1.0f) {
|
||||
curSprintAssoc->blendDelta = -8.0f;
|
||||
curRunAssoc->blendDelta = 8.0f;
|
||||
}
|
||||
} else if (curWalkStartAssoc) {
|
||||
curWalkAssoc->flags &= ~ASSOC_RUNNING;
|
||||
curRunAssoc->flags &= ~ASSOC_RUNNING;
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendAmount = 0.0f;
|
||||
|
||||
} else if (m_nMoveState == PEDMOVE_SPRINT) {
|
||||
if (curSprintAssoc) {
|
||||
if (curSprintAssoc->blendDelta < 0.0f) {
|
||||
curSprintAssoc->blendDelta = 2.0f;
|
||||
curRunAssoc->blendDelta = -2.0f;
|
||||
}
|
||||
} else {
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendAmount = 1.0f;
|
||||
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f);
|
||||
}
|
||||
UseSprintEnergy();
|
||||
} else {
|
||||
if (m_fMoveSpeed < 1.0f) {
|
||||
curWalkAssoc->blendAmount = 1.0f;
|
||||
curRunAssoc->blendAmount = 0.0f;
|
||||
m_nMoveState = PEDMOVE_WALK;
|
||||
} else if (m_fMoveSpeed < 2.0f) {
|
||||
curWalkAssoc->blendAmount = 2.0f - m_fMoveSpeed;
|
||||
curRunAssoc->blendAmount = m_fMoveSpeed - 1.0f;
|
||||
m_nMoveState = PEDMOVE_RUN;
|
||||
} else {
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendAmount = 1.0f;
|
||||
m_nMoveState = PEDMOVE_RUN;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_bAdrenalineActive) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nAdrenalineTime) {
|
||||
m_bAdrenalineActive = false;
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
if (curWalkStartAssoc)
|
||||
curWalkStartAssoc->speed = 1.0f;
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->speed = 1.0f;
|
||||
if (curRunAssoc)
|
||||
curRunAssoc->speed = 1.0f;
|
||||
if (curSprintAssoc)
|
||||
curSprintAssoc->speed = 1.0f;
|
||||
} else {
|
||||
CTimer::SetTimeScale(1.0f / 3);
|
||||
if (curWalkStartAssoc)
|
||||
curWalkStartAssoc->speed = 2.0f;
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->speed = 2.0f;
|
||||
if (curRunAssoc)
|
||||
curRunAssoc->speed = 2.0f;
|
||||
if (curSprintAssoc)
|
||||
curSprintAssoc->speed = 2.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPlayerPed_ : public CPlayerPed
|
||||
{
|
||||
public:
|
||||
CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
|
||||
void dtor(void) { CPlayerPed::~CPlayerPed(); }
|
||||
void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); }
|
||||
};
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
|
||||
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP);
|
||||
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
|
||||
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
|
||||
InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
|
||||
InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP);
|
||||
InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP);
|
||||
InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -41,6 +41,7 @@ public:
|
|||
|
||||
CPlayerPed();
|
||||
~CPlayerPed();
|
||||
void SetMoveAnim() { };
|
||||
|
||||
void ReApplyMoveAnims(void);
|
||||
void ClearWeaponTarget(void);
|
||||
|
@ -50,10 +51,11 @@ public:
|
|||
void AnnoyPlayerPed(bool);
|
||||
void MakeChangesForNewWeapon(int8);
|
||||
void SetInitialState(void);
|
||||
void SetMoveAnim(void);
|
||||
void ProcessControl(void);
|
||||
void ClearAdrenaline(void);
|
||||
void UseSprintEnergy(void);
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
void SetRealMoveAnim(void);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue