PlayerPed and "Redefine controls" menu done, fixes

This commit is contained in:
erorcun 2020-11-29 19:19:50 +03:00
commit bd8b907d13
15 changed files with 1048 additions and 711 deletions

View file

@ -866,6 +866,7 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@ -1067,6 +1068,13 @@ public:
else
return (AnimationId)0;
}
static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
if (!!weapon->m_bPartialAttack)
return ANIM_MELEE_ATTACK_START;
else
return (AnimationId)0;
}
// --
// My additions, because there were many, many instances of that.