small fix

This commit is contained in:
Nikolay Korolev 2021-08-08 17:34:03 +03:00
parent 947f67dfb7
commit bd96584433

View file

@ -502,6 +502,11 @@ int CTheScripts::ScriptToLoad = 0;
int CTheScripts::OpenScript()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if (CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
if (CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
if (CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
CFileMgr::ChangeDir("\\");
switch (ScriptToLoad) {
case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
@ -525,12 +530,6 @@ void CTheScripts::Init()
UpsideDownCars.Init();
StuckCars.Init();
#ifdef USE_DEBUG_SCRIPT_LOADER
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
int mainf = OpenScript();
#else
CFileMgr::SetDir("data");