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CEntity and friends
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26 changed files with 581 additions and 650 deletions
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@ -1813,18 +1813,22 @@ void
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CWorld::RepositionOneObject(CEntity *pEntity)
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{
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int16 modelId = pEntity->GetModelIndex();
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if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
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modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
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modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
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modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
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modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
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modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
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modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
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modelId == MI_PARKTABLE) {
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if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
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modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
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modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
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modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
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modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
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modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId)
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// TODO(MIAMI): this is actually a different case
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|| IsStreetLight(modelId)
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) {
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CVector &position = pEntity->GetMatrix().GetPosition();
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float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
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CColModel *pColModel = pEntity->GetColModel();
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float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
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float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
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if(fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
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position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
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position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
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position.z + fHeight, nil) -
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fBoundingBoxMinZ;
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pEntity->m_matrix.UpdateRW();
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pEntity->UpdateRwFrame();
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