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P.e.d.s. and fixes
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0bd681abc5
commit
be1c7b0761
5 changed files with 627 additions and 102 deletions
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@ -260,7 +260,7 @@ public:
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uint8 bIsTalking : 1;
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uint8 bIsInTheAir : 1;
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uint8 bIsLanding : 1;
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uint8 m_ped_flagB20 : 1;
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uint8 bIsRunning : 1; // not fleeing
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uint8 m_ped_flagB40 : 1;
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uint8 m_ped_flagB80 : 1;
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@ -370,8 +370,8 @@ public:
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private:
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int8 _pad2B5[3];
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public:
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CPathNode *m_pNextPathNode;
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CPathNode *m_pLastPathNode;
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CPathNode *m_pNextPathNode;
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float m_fHealth;
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float m_fArmour;
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int16 m_routeLastPoint;
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@ -389,12 +389,12 @@ public:
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CEntity *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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CEntity *m_pCurSurface;
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CVector m_vecSeekVehicle;
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CVector m_vecSeekPos;
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CEntity *m_pSeekTarget;
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CVehicle *m_pMyVehicle;
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bool bInVehicle;
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uint8 pad_315[3];
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float field_318;
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float m_distanceToCountSeekDone;
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bool bRunningToPhone;
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uint8 field_31D;
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int16 m_phoneId;
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@ -407,8 +407,8 @@ public:
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float m_fleeFromPosY;
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CEntity *m_fleeFrom;
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uint32 m_fleeTimer;
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uint32 field_344;
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uint32 m_lastThreatTimer; // I don't think so
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CEntity* m_collidingEntityWhileFleeing;
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uint32 m_collidingThingTimer;
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CEntity *m_pCollidingEntity;
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uint8 m_stateUnused;
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uint8 pad_351[3];
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@ -600,6 +600,11 @@ public:
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bool FindBestCoordsFromNodes(CVector unused, CVector* a6);
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void Wait(void);
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void ProcessObjective(void);
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bool SeekFollowingPath(CVector*);
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void Flee(void);
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void FollowPath(void);
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CVector GetFormationPosition(void);
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void GetNearestDoor(CVehicle*, CVector&);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@ -669,18 +674,20 @@ public:
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void SetPedState(PedState state) { m_nPedState = state; }
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &distanceMultToCountPedNear;
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static uint16 &nThreatReactionRangeMultiplier;
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static CVector &offsetToOpenRegularCarDoor;
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static CVector &offsetToOpenLowCarDoor;
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static CVector &offsetToOpenVanDoor;
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static CVector &vecPedCarDoorAnimOffset;
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static CVector &vecPedCarDoorLoAnimOffset;
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static CVector &vecPedVanRearDoorAnimOffset;
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static CVector &vecPedQuickDraggedOutCarAnimOffset;
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static bool &bNastyLimbsCheat;
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static bool &bPedCheat2;
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static bool &bPedCheat3;
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static CColPoint &ms_tempColPoint;
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static CVector2D &ms_vec2DFleePosition;
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static CColPoint &aTempPedColPts;
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static uint16 &nPlayerInComboMove;
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static FightMove (&tFightMoves)[24];
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static CPedAudioData (&PedAudioData)[38];
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static CPedAudioData (&CommentWaitTime)[38];
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#ifndef FINAL
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static bool bUnusedFightThingOnPlayer;
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