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buildings directory
# Conflicts: # premake5.lua
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src/buildings/Building.h
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20
src/buildings/Building.h
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#pragma once
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#include "Entity.h"
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class CBuilding : public CEntity
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{
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public:
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CBuilding(void) {
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m_type = ENTITY_TYPE_BUILDING;
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bUsesCollision = true;
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}
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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void ReplaceWithNewModel(int32 id);
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virtual bool GetIsATreadable(void) { return false; }
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};
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bool IsBuildingPointerValid(CBuilding*);
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