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Enable trains
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4 changed files with 12 additions and 54 deletions
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@ -466,7 +466,7 @@ public:
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void ProcessScriptObject(int32 id); // done
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void ProcessSpecial(); // done
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#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
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bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC)
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#endif
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void ProcessVehicle(CVehicle *vehicle); // done
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bool ProcessVehicleDoors(cVehicleParams ¶ms); // done
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@ -814,4 +814,8 @@ enum eSfxSample
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SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
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SAMPLEBANK_PED_END = 9940,
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SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
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// LCS: TODO
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SFX_TRAIN_FAR = NO_SAMPLE,
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SFX_TRAIN_NEAR = NO_SAMPLE,
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};
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