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fixes
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5 changed files with 4 additions and 10 deletions
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@ -5053,9 +5053,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
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// if (CCamera::m_bUseMouse3rdPerson)
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// stickY = 0.0f;
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if (CCamera::m_bUseMouse3rdPerson)
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stickY = 0.0f;
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float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
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float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
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