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CBike::KnockOffRider
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afa4fa6510
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2 changed files with 206 additions and 0 deletions
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@ -2,16 +2,20 @@
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#include "General.h"
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#include "General.h"
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#include "Pad.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include "DMAudio.h"
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#include "Timecycle.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "Darkel.h"
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#include "Darkel.h"
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#include "Rubbish.h"
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#include "Rubbish.h"
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#include "Explosion.h"
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#include "Explosion.h"
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#include "Particle.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "SurfaceTable.h"
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#include "Record.h"
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#include "Record.h"
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#include "CarCtrl.h"
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#include "CarCtrl.h"
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#include "CarAI.h"
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#include "CarAI.h"
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#include "Script.h"
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#include "Stats.h"
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#include "Stats.h"
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#include "Replay.h"
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#include "Replay.h"
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#include "AnimManager.h"
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#include "AnimManager.h"
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@ -1794,6 +1798,207 @@ CBike::PlayCarHorn(void)
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}
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}
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}
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}
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void
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CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
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{
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AnimationId anim = ANIM_KO_SHOT_FRONT1;
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if(ped == nil)
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return;
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if(!ped->IsPlayer()){
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if(bGetBackOn){
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if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
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ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
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FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle &&
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!CTheScripts::IsPlayerOnAMission())
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
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ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
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!CTheScripts::IsPlayerOnAMission())
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
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ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
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!CTheScripts::IsPlayerOnAMission()){
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//TODO(MIAMI): is this right?
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ped->SetObjective(OBJ_47, ped->m_pMyVehicle);
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ped->m_nPathDir += CGeneral::GetRandomNumberInRange(0, 8);
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}
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}else if(ped->m_leader == nil){
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if(pDriver == ped)
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this);
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else
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this);
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}
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}
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if(ped->IsPed()){
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CAnimBlendAssociation *assoc;
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for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING);
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assoc;
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assoc = RpAnimBlendGetNextAssociation(assoc))
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assoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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ped->SetPedState(PED_IDLE);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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ped->m_vehEnterType = CAR_DOOR_LF;
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CPed::PedSetOutCarCB(nil, ped);
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ped->SetMoveState(PEDMOVE_STILL);
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if(GetUp().z < 0.0f)
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ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI));
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else
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ped->SetHeading(GetForward().Heading());
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switch(weapon){
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case WEAPONTYPE_UNARMED:
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case WEAPONTYPE_UNIDENTIFIED:
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->m_pCollidingEntity = this;
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anim = NUM_STD_ANIMS;
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break;
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case WEAPONTYPE_RAMMEDBYCAR:
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switch(direction){
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case 0:
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anim = ANIM_BIKE_FALL_R;
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ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
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ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
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ped->m_pCollidingEntity = this;
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break;
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case 1:
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case 2:
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if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
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anim = ANIM_KO_SPIN_R;
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ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
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ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
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}else{
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anim = ANIM_KD_LEFT;
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
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}
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// BUG or is it intentionally missing?
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//ped->m_pCollidingEntity = this;
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break;
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case 3:
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if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
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anim = ANIM_KO_SPIN_L;
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ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
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ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
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}else{
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anim = ANIM_KD_RIGHT;
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
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}
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// BUG or is it intentionally missing?
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//ped->m_pCollidingEntity = this;
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break;
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}
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break;
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case WEAPONTYPE_DROWNING:{
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RwRGBA color;
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anim = ANIM_FALL_FALL;
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ped->m_vecMoveSpeed *= 0.2f;
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ped->m_vecMoveSpeed.z = 0.0f;
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ped->m_pCollidingEntity = this;
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color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
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color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
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color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
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color.alpha = CGeneral::GetRandomNumberInRange(0, 48) + 48;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
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CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed;
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float waterZ = 0.0f;
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if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false))
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splashPos.z = waterZ;
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CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f),
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0.0f, 200, color, true);
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break;
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}
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case WEAPONTYPE_FALL: {
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ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
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float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
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ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
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CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
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ped->m_pCollidingEntity = this;
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switch(direction){
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case 0: anim = ANIM_KO_SKID_BACK; break;
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case 1: anim = ANIM_KD_RIGHT; break;
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case 2: anim = ANIM_KO_SKID_FRONT; break;
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case 3: anim = ANIM_KD_LEFT; break;
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}
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if(m_nWheelsOnGround == 0)
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ped->b158_4 = true;
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break;
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}
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case WEAPONTYPE_BASEBALLBAT:
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default: {
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ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
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static float minForceZ = 8.0f;
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static float maxForceZ = 15.0f;
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float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
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ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
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CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
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ped->m_pCollidingEntity = this;
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switch(direction){
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case 0: anim = ANIM_KO_SKID_BACK; break;
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case 1: anim = ANIM_KD_RIGHT; break;
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case 2: anim = ANIM_KO_SKID_FRONT; break;
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case 3: anim = ANIM_KD_LEFT; break;
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}
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ped->b158_4 = true;
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if(ped->IsPlayer())
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ped->Say(SOUND_PED_DAMAGE);
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break;
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}
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}
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if(weapon == WEAPONTYPE_DROWNING){
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ped->bIsStanding = false;
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ped->bWasStanding = false;
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ped->bIsInTheAir = true;
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ped->bIsInWater = true;
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ped->bTouchingWater = true;
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
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}else if(weapon != WEAPONTYPE_UNARMED){
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if(ped->m_fHealth > 0.0f)
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ped->SetFall(1000, anim, 0);
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else
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ped->SetDie(anim);
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ped->bIsStanding = false;
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}
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CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
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if(ent == nil)
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ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
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if(ent == nil)
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ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
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if(ent == nil)
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ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
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if(ent){
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CColPoint point;
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ent = nil;
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if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){
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if(ped->m_pMyVehicle == nil){
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ped->m_pMyVehicle = this;
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ped->PositionPedOutOfCollision();
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ped->m_pMyVehicle = nil;
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}else
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ped->PositionPedOutOfCollision();
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}else
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ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f));
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ped->m_pCollidingEntity = ped->m_pMyVehicle;
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ped->b158_4 = true;
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ped->bHeadStuckInCollision = true;
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}else if(weapon == WEAPONTYPE_RAMMEDBYCAR){
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if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil)
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ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f));
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}
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ped->m_pMyVehicle = nil;
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}
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void
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void
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CBike::PlayHornIfNecessary(void)
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CBike::PlayHornIfNecessary(void)
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{
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{
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@ -117,6 +117,7 @@ public:
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float GetHeightAboveRoad(void);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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void PlayCarHorn(void);
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void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn);
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void VehicleDamage(void);
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void VehicleDamage(void);
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void ProcessBuoyancy(void);
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void ProcessBuoyancy(void);
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void DoDriveByShootings(void);
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void DoDriveByShootings(void);
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