game logic

This commit is contained in:
Nikolay Korolev 2020-05-31 20:59:01 +03:00
parent 49a897c3b3
commit c1c163d78c
20 changed files with 470 additions and 56 deletions

View file

@ -1168,7 +1168,7 @@ cSampleManager::StopChannel(uint32 nChannel)
}
void
cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
{
char filename[256];
@ -1226,7 +1226,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
}
bool
cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
char filename[256];
@ -1317,8 +1317,12 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if ( stream )
{
if ( nEffectFlag )
stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
if ( nEffectFlag ) {
if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel?
stream->SetVolume(64*vol*m_nEffectsVolume >> 14)
else
stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
}
else
stream->SetVolume(m_nMusicFadeVolume*nVolume*m_nMusicVolume >> 14);