mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-07 20:50:34 +00:00
game logic
This commit is contained in:
parent
49a897c3b3
commit
c1c163d78c
20 changed files with 470 additions and 56 deletions
|
@ -916,6 +916,8 @@ public:
|
|||
|
||||
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
|
||||
void ClearWaitState(void);
|
||||
void Undress(const char*);
|
||||
void Dress(void);
|
||||
|
||||
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
|
||||
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue