mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-27 08:35:40 +00:00
implemented CDoor
This commit is contained in:
parent
53023eb65b
commit
c1f3ce8cce
6 changed files with 177 additions and 19 deletions
|
@ -686,8 +686,8 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||||
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
|
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
|
||||||
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
|
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
|
||||||
}
|
}
|
||||||
car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * M_PI / 127.0f;
|
||||||
car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * M_PI / 127.0f;
|
||||||
if (vp->door_angles[0])
|
if (vp->door_angles[0])
|
||||||
car->Damage.SetDoorStatus(2, 2);
|
car->Damage.SetDoorStatus(2, 2);
|
||||||
if (vp->door_angles[1])
|
if (vp->door_angles[1])
|
||||||
|
|
|
@ -306,6 +306,15 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||||
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
|
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline CVector
|
||||||
|
Multiply3x3(const CVector &vec, const CMatrix &mat)
|
||||||
|
{
|
||||||
|
return CVector(
|
||||||
|
mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
|
||||||
|
mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
|
||||||
|
mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
|
||||||
|
}
|
||||||
|
|
||||||
class CCompressedMatrixNotAligned
|
class CCompressedMatrixNotAligned
|
||||||
{
|
{
|
||||||
CVector m_vecPos;
|
CVector m_vecPos;
|
||||||
|
|
|
@ -14,5 +14,5 @@ WRAPPER void CAutomobile::SetPanelDamage(int32, uint32, bool) { EAXJMP(0x5301A0)
|
||||||
WRAPPER void CAutomobile::SetBumperDamage(int32, uint32, bool) { EAXJMP(0x530120); }
|
WRAPPER void CAutomobile::SetBumperDamage(int32, uint32, bool) { EAXJMP(0x530120); }
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP);
|
InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
|
@ -1,21 +1,8 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "DamageManager.h"
|
|
||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
|
#include "DamageManager.h"
|
||||||
struct CDoor
|
#include "Door.h"
|
||||||
{
|
|
||||||
float m_fAngleWhenOpened;
|
|
||||||
float m_fAngleWhenClosed;
|
|
||||||
char field_8;
|
|
||||||
char field_9;
|
|
||||||
char field_10;
|
|
||||||
char field_11;
|
|
||||||
float m_fAngle;
|
|
||||||
float m_fPreviousAngle;
|
|
||||||
float m_fAngularVelocity;
|
|
||||||
CVector m_vecVelocity;
|
|
||||||
};
|
|
||||||
|
|
||||||
class CAutomobile : public CVehicle
|
class CAutomobile : public CVehicle
|
||||||
{
|
{
|
||||||
|
|
126
src/vehicles/Door.cpp
Normal file
126
src/vehicles/Door.cpp
Normal file
|
@ -0,0 +1,126 @@
|
||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Vehicle.h"
|
||||||
|
#include "Door.h"
|
||||||
|
|
||||||
|
CDoor::CDoor(void)
|
||||||
|
{
|
||||||
|
memset(this, 0, sizeof(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CDoor::Open(float ratio)
|
||||||
|
{
|
||||||
|
float open;
|
||||||
|
|
||||||
|
m_fPrevAngle = m_fAngle;
|
||||||
|
open = RetAngleWhenOpen();
|
||||||
|
if(ratio < 1.0f){
|
||||||
|
m_fAngle = open*ratio;
|
||||||
|
if(m_fAngle == 0.0f)
|
||||||
|
m_fAngVel = 0.0f;
|
||||||
|
}else{
|
||||||
|
m_nDoorState = DOORST_OPEN;
|
||||||
|
m_fAngle = open;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CDoor::Process(CVehicle *vehicle)
|
||||||
|
{
|
||||||
|
static CVector vecOffset(1.0f, 0.0f, 0.0f);
|
||||||
|
CVector speed = vehicle->GetSpeed(vecOffset);
|
||||||
|
CVector vecSpeedDiff = speed - m_vecSpeed;
|
||||||
|
vecSpeedDiff = Multiply3x3(vecSpeedDiff, vehicle->GetMatrix());
|
||||||
|
|
||||||
|
// air resistance
|
||||||
|
float fSpeedDiff = 0.0f; // uninitialized in game
|
||||||
|
switch(m_nAxis){
|
||||||
|
case 0: // x-axis
|
||||||
|
if(m_nDirn)
|
||||||
|
fSpeedDiff = vecSpeedDiff.y + vecSpeedDiff.z;
|
||||||
|
else
|
||||||
|
fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.z);
|
||||||
|
break;
|
||||||
|
|
||||||
|
// we don't support y axis apparently?
|
||||||
|
|
||||||
|
case 2: // z-axis
|
||||||
|
if(m_nDirn)
|
||||||
|
fSpeedDiff = -(vecSpeedDiff.x + vecSpeedDiff.y);
|
||||||
|
else
|
||||||
|
fSpeedDiff = vecSpeedDiff.x + vecSpeedDiff.y;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
||||||
|
if(fabs(fSpeedDiff) > 0.002f)
|
||||||
|
m_fAngVel += fSpeedDiff;
|
||||||
|
m_fAngVel *= 0.945f;
|
||||||
|
m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
|
||||||
|
|
||||||
|
m_fAngle += m_fAngVel;
|
||||||
|
m_nDoorState = DOORST_SWINGING;
|
||||||
|
if(m_fAngle > m_fMaxAngle){
|
||||||
|
m_fAngle = m_fMaxAngle;
|
||||||
|
m_fAngVel *= -0.8f;
|
||||||
|
m_nDoorState = DOORST_OPEN;
|
||||||
|
}
|
||||||
|
if(m_fAngle < m_fMinAngle){
|
||||||
|
m_fAngle = m_fMinAngle;
|
||||||
|
m_fAngVel *= -0.8f;
|
||||||
|
m_nDoorState = DOORST_CLOSED;
|
||||||
|
}
|
||||||
|
m_vecSpeed = speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
float
|
||||||
|
CDoor::RetAngleWhenClosed(void)
|
||||||
|
{
|
||||||
|
if(fabs(m_fMaxAngle) < fabs(m_fMinAngle))
|
||||||
|
return m_fMaxAngle;
|
||||||
|
else
|
||||||
|
return m_fMinAngle;
|
||||||
|
}
|
||||||
|
|
||||||
|
float
|
||||||
|
CDoor::RetAngleWhenOpen(void)
|
||||||
|
{
|
||||||
|
if(fabs(m_fMaxAngle) < fabs(m_fMinAngle))
|
||||||
|
return m_fMinAngle;
|
||||||
|
else
|
||||||
|
return m_fMaxAngle;
|
||||||
|
}
|
||||||
|
|
||||||
|
float
|
||||||
|
CDoor::GetAngleOpenRatio(void)
|
||||||
|
{
|
||||||
|
float open = RetAngleWhenOpen();
|
||||||
|
if(open == 0.0f)
|
||||||
|
return 0.0f;
|
||||||
|
return m_fAngle/open;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CDoor::IsFullyOpen(void)
|
||||||
|
{
|
||||||
|
// why -0.5? that's around 28 deg less than fully open
|
||||||
|
if(fabs(m_fAngle) < fabs(RetAngleWhenOpen()) - 0.5f)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CDoor::IsClosed(void)
|
||||||
|
{
|
||||||
|
return m_fAngle == RetAngleWhenClosed();
|
||||||
|
}
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP);
|
||||||
|
InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP);
|
||||||
|
InjectHook(0x545FE0, &CDoor::RetAngleWhenClosed, PATCH_JUMP);
|
||||||
|
InjectHook(0x546020, &CDoor::RetAngleWhenOpen, PATCH_JUMP);
|
||||||
|
InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP);
|
||||||
|
InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP);
|
||||||
|
InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
36
src/vehicles/Door.h
Normal file
36
src/vehicles/Door.h
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CVehicle;
|
||||||
|
|
||||||
|
enum eDoorState
|
||||||
|
{
|
||||||
|
DOORST_SWINGING,
|
||||||
|
// actually wrong though,
|
||||||
|
// OPEN is really MAX_ANGLE and CLOSED is MIN_ANGLE
|
||||||
|
DOORST_OPEN,
|
||||||
|
DOORST_CLOSED
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CDoor
|
||||||
|
{
|
||||||
|
float m_fMaxAngle;
|
||||||
|
float m_fMinAngle;
|
||||||
|
// direction of rotation for air resistance
|
||||||
|
int8 m_nDirn;
|
||||||
|
// axis in which this door rotates
|
||||||
|
int8 m_nAxis;
|
||||||
|
int8 m_nDoorState;
|
||||||
|
float m_fAngle;
|
||||||
|
float m_fPrevAngle;
|
||||||
|
float m_fAngVel;
|
||||||
|
CVector m_vecSpeed;
|
||||||
|
|
||||||
|
CDoor(void);
|
||||||
|
void Open(float ratio);
|
||||||
|
void Process(CVehicle *veh);
|
||||||
|
float RetAngleWhenClosed(void);
|
||||||
|
float RetAngleWhenOpen(void);
|
||||||
|
float GetAngleOpenRatio(void);
|
||||||
|
bool IsFullyOpen(void);
|
||||||
|
bool IsClosed(void);
|
||||||
|
};
|
Loading…
Reference in a new issue