Fix cast in CObject::ObjectDamage

This commit is contained in:
saml1er 2020-04-10 19:37:09 +05:00
parent 5544325acb
commit c2b00d7ad9

View file

@ -161,7 +161,7 @@ CObject::ObjectDamage(float amount)
bool bBodyCastDamageEffect = false; bool bBodyCastDamageEffect = false;
if (m_modelIndex == MI_BODYCAST){ if (m_modelIndex == MI_BODYCAST){
if (amount > 50.0f) if (amount > 50.0f)
nBodyCastHealth = int16(nBodyCastHealth - 0.5f * amount); nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
if (nBodyCastHealth < 0) if (nBodyCastHealth < 0)
nBodyCastHealth = 0; nBodyCastHealth = 0;
if (nBodyCastHealth < 200) if (nBodyCastHealth < 200)