mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 04:09:02 +00:00
Merge branch 'master' of github.com:gtamodding/re3
This commit is contained in:
commit
c307e72fa0
4 changed files with 9 additions and 6 deletions
|
@ -410,7 +410,7 @@ CCutsceneMgr::Update(void)
|
|||
|
||||
if (!ms_running) return;
|
||||
|
||||
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
|
||||
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|
|
|
@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
|
|||
|
||||
Up = CVector(0.0f, 0.0f, 1.0f);
|
||||
if(TheCamera.m_bStartingSpline)
|
||||
m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds();
|
||||
m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds();
|
||||
else{
|
||||
m_fTimeElapsedFloat = 0.0f;
|
||||
m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]);
|
||||
|
|
|
@ -260,11 +260,13 @@ CreateTxdImageForVideoCard()
|
|||
|
||||
RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
|
||||
if (img == nil) {
|
||||
if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) {
|
||||
// original code does otherwise and it leaks
|
||||
delete []buf;
|
||||
delete pDir;
|
||||
|
||||
if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP)
|
||||
DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
|
||||
delete []buf;
|
||||
delete pDir;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ public:
|
|||
static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
|
||||
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
|
||||
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
|
||||
static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
|
||||
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
|
||||
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
|
||||
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
|
||||
|
|
Loading…
Reference in a new issue