replays bug fix

This commit is contained in:
Nikolay Korolev 2020-04-18 23:50:37 +03:00
parent 522d14814f
commit c4cd45d47c
12 changed files with 198 additions and 96 deletions

View file

@ -1386,6 +1386,10 @@ FindPlayerEntity(void)
CVector
FindPlayerCoors(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return TheCamera.GetPosition();
#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->GetPosition();
@ -1396,6 +1400,11 @@ FindPlayerCoors(void)
CVector &
FindPlayerSpeed(void)
{
#ifdef FIX_BUGS
static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
if (CReplay::IsPlayingBack())
return vecTmpVector;
#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->m_vecMoveSpeed;
@ -1406,6 +1415,9 @@ FindPlayerSpeed(void)
CVector &
FindPlayerCentreOfWorld(int32 player)
{
#ifdef FIX_BUGS
if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
@ -1415,6 +1427,9 @@ FindPlayerCentreOfWorld(int32 player)
CVector &
FindPlayerCentreOfWorld_NoSniperShift(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();